# Unsupervised Control Through Non-Parametric Discriminative Rewards

arXiv: https://arxiv.org/abs/1811.11359 · HTML: https://mlsanity.com/paper/1811.11359/

## Key facts

- Cited by 102 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Nov 2018.

## Built on by (most cited first, 30 of 102)

- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidance](https://mlsanity.com/paper/2310.10021/) (2023)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [CIC: Contrastive Intrinsic Control for Unsupervised Skill Discovery](https://mlsanity.com/paper/2202.00161/) (2022)
- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Offline Meta-Reinforcement Learning with Online Self-Supervision](https://mlsanity.com/paper/2107.03974/) (2021)
- [Controllability-Aware Unsupervised Skill Discovery](https://mlsanity.com/paper/2302.05103/) (2023)
- [TRAIL: Near-Optimal Imitation Learning with Suboptimal Data](https://mlsanity.com/paper/2110.14770/) (2021)
- [Learning more skills through optimistic exploration](https://mlsanity.com/paper/2107.14226/) (2021)
- [Bisimulation Makes Analogies in Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2204.13060/) (2022)
- [The Information Geometry of Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2110.02719/) (2021)
- [Contrastive Difference Predictive Coding](https://mlsanity.com/paper/2310.20141/) (2023)
- [Augmenting Autotelic Agents with Large Language Models](https://mlsanity.com/paper/2305.12487/) (2023)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shaping](https://mlsanity.com/paper/2301.02099/) (2023)
- [MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning](https://mlsanity.com/paper/2107.07184/) (2021)
- [The Free Energy Principle for Perception and Action: A Deep Learning Perspective](https://mlsanity.com/paper/2207.06415/) (2022)
- [ALAN: Autonomously Exploring Robotic Agents in the Real World](https://mlsanity.com/paper/2302.06604/) (2023)
- [What Can I Do Here? Learning New Skills by Imagining Visual Affordances](https://mlsanity.com/paper/2106.00671/) (2021)
- [Contrastive Active Inference](https://mlsanity.com/paper/2110.10083/) (2021)
- [Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning](https://mlsanity.com/paper/2412.08021/) (2024)
- [Proto Successor Measure: Representing the Behavior Space of an RL Agent](https://mlsanity.com/paper/2411.19418/) (2024)

## Abstract (arXiv)

Learning to control an environment without hand-crafted rewards or expert data remains challenging and is at the frontier of reinforcement learning research. We present an unsupervised learning algorithm to train agents to achieve perceptually-specified goals using only a stream of observations and actions. Our agent simultaneously learns a goal-conditioned policy and a goal achievement reward function that measures how similar a state is to the goal state. This dual optimization leads to a co-operative game, giving rise to a learned reward function that reflects similarity in controllable aspects of the environment instead of distance in the space of observations. We demonstrate the efficacy of our agent to learn, in an unsupervised manner, to reach a diverse set of goals on three domains -- Atari, the DeepMind Control Suite and DeepMind Lab.
