# Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation

arXiv: https://arxiv.org/abs/1811.10575 · HTML: https://mlsanity.com/paper/1811.10575/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Nov 2018.

## Built on by (most cited first, 25 of 25)

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- [GL-RG: Global-Local Representation Granularity for Video Captioning](https://mlsanity.com/paper/2205.10706/) (2022)
- [Continuous Human Action Recognition for Human-Machine Interaction: A Review](https://mlsanity.com/paper/2202.13096/) (2022)
- [Semantic2Graph: Graph-based Multi-modal Feature Fusion for Action Segmentation in Videos](https://mlsanity.com/paper/2209.05653/) (2022)
- [A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives](https://mlsanity.com/paper/2403.03037/) (2024)
- [Weakly-guided Self-supervised Pretraining for Temporal Activity Detection](https://mlsanity.com/paper/2111.13675/) (2021)
- [Hier-EgoPack: Hierarchical Egocentric Video Understanding with Diverse Task Perspectives](https://mlsanity.com/paper/2502.02487/) (2025)
- [Graph Neural Networks in Computer Vision -- Architectures, Datasets and Common Approaches](https://mlsanity.com/paper/2212.10207/) (2022)
- [Survey of Graph Neural Network for Internet of Things and NextG Networks](https://mlsanity.com/paper/2405.17309/) (2024)
- [ERA: Entity Relationship Aware Video Summarization with Wasserstein GAN](https://mlsanity.com/paper/2109.02625/) (2021)
- [A Mountain-Shaped Single-Stage Network for Accurate Image Restoration](https://mlsanity.com/paper/2305.05146/) (2023)
- [QFCNN: Quantum Fourier Convolutional Neural Network](https://mlsanity.com/paper/2106.10421/) (2021)
- [THORN: Temporal Human-Object Relation Network for Action Recognition](https://mlsanity.com/paper/2204.09468/) (2022)
- [Language-Assisted Human Part Motion Learning for Skeleton-Based Temporal Action Segmentation](https://mlsanity.com/paper/2410.06353/) (2024)
- [Text-Derived Relational Graph-Enhanced Network for Skeleton-Based Action Segmentation](https://mlsanity.com/paper/2503.15126/) (2025)
- [Distillation of Human-Object Interaction Contexts for Action Recognition](https://mlsanity.com/paper/2112.09448/) (2021)
- [Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interaction](https://mlsanity.com/paper/2307.12729/) (2023)
- [AAN: Attributes-Aware Network for Temporal Action Detection](https://mlsanity.com/paper/2309.00696/) (2023)
- [Seeing the Pose in the Pixels: Learning Pose-Aware Representations in Vision Transformers](https://mlsanity.com/paper/2306.09331/) (2023)
- [Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization](https://mlsanity.com/paper/2512.16504/) (2025)

## Abstract (arXiv)

We propose novel Stacked Spatio-Temporal Graph Convolutional Networks (Stacked-STGCN) for action segmentation, i.e., predicting and localizing a sequence of actions over long videos. We extend the Spatio-Temporal Graph Convolutional Network (STGCN) originally proposed for skeleton-based action recognition to enable nodes with different characteristics (e.g., scene, actor, object, action, etc.), feature descriptors with varied lengths, and arbitrary temporal edge connections to account for large graph deformation commonly associated with complex activities. We further introduce the stacked hourglass architecture to STGCN to leverage the advantages of an encoder-decoder design for improved generalization performance and localization accuracy. We explore various descriptors such as frame-level VGG, segment-level I3D, RCNN-based object, etc. as node descriptors to enable action segmentation based on joint inference over comprehensive contextual information. We show results on CAD120 (which provides pre-computed node features and edge weights for fair performance comparison across algorithms) as well as a more complex real-world activity dataset, Charades. Our Stacked-STGCN in general achieves 4.0% performance improvement over the best reported results in F1 score on CAD120 and 1.3% in mAP on Charades using VGG features.
