# Hierarchical visuomotor control of humanoids

arXiv: https://arxiv.org/abs/1811.09656 · HTML: https://mlsanity.com/paper/1811.09656/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Nov 2018.

## Built on by (most cited first, 30 of 30)

- [SimPoE: Simulated Character Control for 3D Human Pose Estimation](https://mlsanity.com/paper/2104.00683/) (2021)
- [Deep Hierarchical Planning from Pixels](https://mlsanity.com/paper/2206.04114/) (2022)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [Learning and Planning in Complex Action Spaces](https://mlsanity.com/paper/2104.06303/) (2021)
- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.13888/) (2020)
- [Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation](https://mlsanity.com/paper/2309.00987/) (2023)
- [Adversarial Skill Chaining for Long-Horizon Robot Manipulation via Terminal State Regularization](https://mlsanity.com/paper/2111.07999/) (2021)
- [Hierarchical Skills for Efficient Exploration](https://mlsanity.com/paper/2110.10809/) (2021)
- [Hierarchical World Models as Visual Whole-Body Humanoid Controllers](https://mlsanity.com/paper/2405.18418/) (2024)
- [MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control](https://mlsanity.com/paper/2208.07363/) (2022)
- [DiffMimic: Efficient Motion Mimicking with Differentiable Physics](https://mlsanity.com/paper/2304.03274/) (2023)
- [Learning to Get Up](https://mlsanity.com/paper/2205.00307/) (2022)
- [Hierarchical generative modelling for autonomous robots](https://mlsanity.com/paper/2308.07775/) (2023)
- [Transfering Hierarchical Structure with Dual Meta Imitation Learning](https://mlsanity.com/paper/2201.11981/) (2022)
- [ASPiRe:Adaptive Skill Priors for Reinforcement Learning](https://mlsanity.com/paper/2209.15205/) (2022)
- [Leveraging Sequentiality in Reinforcement Learning from a Single Demonstration](https://mlsanity.com/paper/2211.04786/) (2022)
- [Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning](https://mlsanity.com/paper/2505.12278/) (2025)
- [Hierarchical Primitive Composition: Simultaneous Activation of Skills with Inconsistent Action Dimensions in Multiple Hierarchies](https://mlsanity.com/paper/2110.01833/) (2021)
- [Leveraging Demonstrations with Latent Space Priors](https://mlsanity.com/paper/2210.14685/) (2022)
- [Learning Setup Policies: Reliable Transition Between Locomotion Behaviours](https://mlsanity.com/paper/2101.09391/) (2021)
- [Deep Dive into Model-free Reinforcement Learning for Biological and Robotic Systems: Theory and Practice](https://mlsanity.com/paper/2405.11457/) (2024)
- [Unified Simulation, Perception, and Generation of Human Behavior](https://mlsanity.com/paper/2204.13678/) (2022)
- [Learning fast and agile quadrupedal locomotion over complex terrain](https://mlsanity.com/paper/2207.00797/) (2022)
- [What deep reinforcement learning tells us about human motor learning and vice-versa](https://mlsanity.com/paper/2208.10892/) (2022)
- [Hippocampus-Inspired Cognitive Architecture (HICA) for Operant Conditioning](https://mlsanity.com/paper/2212.08626/) (2022)
- [RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Tasks](https://mlsanity.com/paper/2307.00125/) (2023)
- [A Central Motor System Inspired Pre-training Reinforcement Learning for Robotic Control](https://mlsanity.com/paper/2311.07822/) (2023)
- [Acrobotics: A Generalist Approach to Quadrupedal Robots' Parkour](https://mlsanity.com/paper/2509.02727/) (2025)
- [EATR-Stereo: Embodiment-Aware Token Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control](https://mlsanity.com/paper/2608.17453/) (2026)

## Abstract (arXiv)

We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioception and high-level coordination of the low-level skills informed by vision. We develop an architecture capable of surprisingly flexible, task-directed motor control of a relatively high-DoF humanoid body by combining pre-training of low-level motor controllers with a high-level, task-focused controller that switches among low-level sub-policies. The resulting system is able to control a physically-simulated humanoid body to solve tasks that require coupling visual perception from an unstabilized egocentric RGB camera during locomotion in the environment. For a supplementary video link, see https://youtu.be/7GISvfbykLE .
