# Learning Actionable Representations with Goal-Conditioned Policies

arXiv: https://arxiv.org/abs/1811.07819 · HTML: https://mlsanity.com/paper/1811.07819/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Nov 2018.

## Built on by (most cited first, 30 of 54)

- [GFlowNet Foundations](https://mlsanity.com/paper/2111.09266/) (2021)
- [RvS: What is Essential for Offline RL via Supervised Learning?](https://mlsanity.com/paper/2112.10751/) (2021)
- [Latent Plans for Task-Agnostic Offline Reinforcement Learning](https://mlsanity.com/paper/2209.08959/) (2022)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [P3IV: Probabilistic Procedure Planning from Instructional Videos with Weak Supervision](https://mlsanity.com/paper/2205.02300/) (2022)
- [Learning to See before Learning to Act: Visual Pre-training for Manipulation](https://mlsanity.com/paper/2107.00646/) (2021)
- [Towards Robust Bisimulation Metric Learning](https://mlsanity.com/paper/2110.14096/) (2021)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Bisimulation Makes Analogies in Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2204.13060/) (2022)
- [Spectral Decomposition Representation for Reinforcement Learning](https://mlsanity.com/paper/2208.09515/) (2022)
- [Agents Thinking Fast and Slow: A Talker-Reasoner Architecture](https://mlsanity.com/paper/2410.08328/) (2024)
- [MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer](https://mlsanity.com/paper/2206.10607/) (2022)
- [Action-Sufficient State Representation Learning for Control with Structural Constraints](https://mlsanity.com/paper/2110.05721/) (2021)
- [Inverse Dynamics Pretraining Learns Good Representations for Multitask Imitation](https://mlsanity.com/paper/2305.16985/) (2023)
- [Goal-driven Self-Attentive Recurrent Networks for Trajectory Prediction](https://mlsanity.com/paper/2204.11561/) (2022)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [The Logical Options Framework](https://mlsanity.com/paper/2102.12571/) (2021)
- [Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2111.09858/) (2021)
- [GridToPix: Training Embodied Agents with Minimal Supervision](https://mlsanity.com/paper/2105.00931/) (2021)
- [RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability](https://mlsanity.com/paper/2309.00082/) (2023)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generation](https://mlsanity.com/paper/2301.11741/) (2023)
- [Learning on the Job: Self-Rewarding Offline-to-Online Finetuning for Industrial Insertion of Novel Connectors from Vision](https://mlsanity.com/paper/2210.15206/) (2022)
- [A Survey of Demonstration Learning](https://mlsanity.com/paper/2303.11191/) (2023)
- [Aligning Robot and Human Representations](https://mlsanity.com/paper/2302.01928/) (2023)
- [DisTop: Discovering a Topological representation to learn diverse and rewarding skills](https://mlsanity.com/paper/2106.03853/) (2021)
- [Learning with a Mole: Transferable latent spatial representations for navigation without reconstruction](https://mlsanity.com/paper/2306.03857/) (2023)
- [Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis](https://mlsanity.com/paper/2309.07675/) (2023)

## Abstract (arXiv)

Representation learning is a central challenge across a range of machine learning areas. In reinforcement learning, effective and functional representations have the potential to tremendously accelerate learning progress and solve more challenging problems. Most prior work on representation learning has focused on generative approaches, learning representations that capture all underlying factors of variation in the observation space in a more disentangled or well-ordered manner. In this paper, we instead aim to learn functionally salient representations: representations that are not necessarily complete in terms of capturing all factors of variation in the observation space, but rather aim to capture those factors of variation that are important for decision making -- that are "actionable." These representations are aware of the dynamics of the environment, and capture only the elements of the observation that are necessary for decision making rather than all factors of variation, without explicit reconstruction of the observation. We show how these representations can be useful to improve exploration for sparse reward problems, to enable long horizon hierarchical reinforcement learning, and as a state representation for learning policies for downstream tasks. We evaluate our method on a number of simulated environments, and compare it to prior methods for representation learning, exploration, and hierarchical reinforcement learning.
