# PerformanceNet: Score-to-Audio Music Generation with Multi-Band Convolutional Residual Network

arXiv: https://arxiv.org/abs/1811.04357 · HTML: https://mlsanity.com/paper/1811.04357/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Nov 2018.

## Built on by (most cited first, 11 of 11)

- [MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling](https://mlsanity.com/paper/2112.09312/) (2021)
- [Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos](https://mlsanity.com/paper/2303.16897/) (2023)
- [Deep Performer: Score-to-Audio Music Performance Synthesis](https://mlsanity.com/paper/2202.06034/) (2022)
- [A Review of Intelligent Music Generation Systems](https://mlsanity.com/paper/2211.09124/) (2022)
- [The Chamber Ensemble Generator: Limitless High-Quality MIR Data via Generative Modeling](https://mlsanity.com/paper/2209.14458/) (2022)
- [Audio-to-symbolic Arrangement via Cross-modal Music Representation Learning](https://mlsanity.com/paper/2112.15110/) (2021)
- [Performance Conditioning for Diffusion-Based Multi-Instrument Music Synthesis](https://mlsanity.com/paper/2309.12283/) (2023)
- [Expressive Acoustic Guitar Sound Synthesis with an Instrument-Specific Input Representation and Diffusion Outpainting](https://mlsanity.com/paper/2401.13498/) (2024)
- [A Survey on Music Generation from Single-Modal, Cross-Modal, and Multi-Modal Perspectives](https://mlsanity.com/paper/2504.00837/) (2025)
- [A Survey of Music Generation in the Context of Interaction](https://mlsanity.com/paper/2402.15294/) (2024)
- [VIOLET: High-Fidelity Violin Synthesis with Techniques and Dynamics](https://mlsanity.com/paper/2608.07944/) (2026)

## Abstract (arXiv)

Music creation is typically composed of two parts: composing the musical score, and then performing the score with instruments to make sounds. While recent work has made much progress in automatic music generation in the symbolic domain, few attempts have been made to build an AI model that can render realistic music audio from musical scores. Directly synthesizing audio with sound sample libraries often leads to mechanical and deadpan results, since musical scores do not contain performance-level information, such as subtle changes in timing and dynamics. Moreover, while the task may sound like a text-to-speech synthesis problem, there are fundamental differences since music audio has rich polyphonic sounds. To build such an AI performer, we propose in this paper a deep convolutional model that learns in an end-to-end manner the score-to-audio mapping between a symbolic representation of music called the piano rolls and an audio representation of music called the spectrograms. The model consists of two subnets: the ContourNet, which uses a U-Net structure to learn the correspondence between piano rolls and spectrograms and to give an initial result; and the TextureNet, which further uses a multi-band residual network to refine the result by adding the spectral texture of overtones and timbre. We train the model to generate music clips of the violin, cello, and flute, with a dataset of moderate size. We also present the result of a user study that shows our model achieves higher mean opinion score (MOS) in naturalness and emotional expressivity than a WaveNet-based model and two commercial sound libraries. We open our source code at https://github.com/bwang514/PerformanceNet
