# Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text

arXiv: https://arxiv.org/abs/1811.04319 · HTML: https://mlsanity.com/paper/1811.04319/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Nov 2018.

## Built on by (most cited first, 6 of 6)

- [A Systematic Survey of Text Worlds as Embodied Natural Language Environments](https://mlsanity.com/paper/2107.04132/) (2021)
- [Process-Level Representation of Scientific Protocols with Interactive Annotation](https://mlsanity.com/paper/2101.10244/) (2021)
- [TextWorldExpress: Simulating Text Games at One Million Steps Per Second](https://mlsanity.com/paper/2208.01174/) (2022)
- [Situated Dialogue Learning through Procedural Environment Generation](https://mlsanity.com/paper/2110.03262/) (2021)
- [Situated Language Learning via Interactive Narratives](https://mlsanity.com/paper/2103.09977/) (2021)
- [GenQuest: An LLM-based Text Adventure Game for Language Learners](https://mlsanity.com/paper/2510.04498/) (2025)

## Abstract (arXiv)

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds. We focus on the challenging real-world problem of action-graph extraction from material science papers, where language is highly specialized and data annotation is expensive and scarce. We propose a novel approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A learning agent completes the game by executing the procedure correctly in a text-based simulated lab environment. The framework can complement existing approaches and enables richer forms of learning compared to static texts. We discuss potential limitations and advantages of the approach, and release a prototype proof-of-concept, hoping to encourage research in this direction.
