# Learning from Demonstration in the Wild

arXiv: https://arxiv.org/abs/1811.03516 · HTML: https://mlsanity.com/paper/1811.03516/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Placed in Robot learning from demonstration, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 53 references that are in the map.
- First posted on arXiv 8 Nov 2018.

## Placed in

- Offline RL and imitation learning from data / [Robot learning from demonstration](https://mlsanity.com/offlinerl/robot-learning-from-demonstration/)

## Builds on (most cited first, 25 of 25)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [SSD: Single Shot MultiBox Detector](https://mlsanity.com/paper/1512.02325/) (2015)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [Performance Measures and a Data Set for Multi-Target, Multi-Camera Tracking](https://mlsanity.com/paper/1609.01775/) (2016)
- [Fully-Convolutional Siamese Networks for Object Tracking](https://mlsanity.com/paper/1606.09549/) (2016)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [DESIRE: Distant Future Prediction in Dynamic Scenes with Interacting Agents](https://mlsanity.com/paper/1704.04394/) (2017)
- [Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation](https://mlsanity.com/paper/1710.04615/) (2017)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Playing hard exploration games by watching YouTube](https://mlsanity.com/paper/1805.11592/) (2018)
- [Imitating Driver Behavior with Generative Adversarial Networks](https://mlsanity.com/paper/1701.06699/) (2017)
- [Robust Imitation of Diverse Behaviors](https://mlsanity.com/paper/1707.02747/) (2017)
- [Learning by tracking: Siamese CNN for robust target association](https://mlsanity.com/paper/1604.07866/) (2016)
- [Multi-Agent Imitation Learning for Driving Simulation](https://mlsanity.com/paper/1803.01044/) (2018)

## Built on by (most cited first, 25 of 25)

- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [Foundation Models for Decision Making: Problems, Methods, and Opportunities](https://mlsanity.com/paper/2303.04129/) (2023)
- [SimNet: Learning Reactive Self-driving Simulations from Real-world Observations](https://mlsanity.com/paper/2105.12332/) (2021)
- [A Survey of Deep RL and IL for Autonomous Driving Policy Learning](https://mlsanity.com/paper/2101.01993/) (2021)
- [Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulation](https://mlsanity.com/paper/2205.03195/) (2022)
- [TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction](https://mlsanity.com/paper/2303.04116/) (2023)
- [Task-Relevant Adversarial Imitation Learning](https://mlsanity.com/paper/1910.01077/) (2019)
- [Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving](https://mlsanity.com/paper/2210.09539/) (2022)
- [Data-driven Traffic Simulation: A Comprehensive Review](https://mlsanity.com/paper/2310.15975/) (2023)
- [Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models](https://mlsanity.com/paper/2204.02392/) (2022)
- [Adversarial Imitation Learning from Visual Observations using Latent Information](https://mlsanity.com/paper/2309.17371/) (2023)
- [Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems](https://mlsanity.com/paper/1909.11468/) (2019)
- [No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RL](https://mlsanity.com/paper/2205.08716/) (2022)
- [Leveraging Sequentiality in Reinforcement Learning from a Single Demonstration](https://mlsanity.com/paper/2211.04786/) (2022)
- [DM2: Decentralized Multi-Agent Reinforcement Learning for Distribution Matching](https://mlsanity.com/paper/2206.00233/) (2022)
- [DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2510.06913/) (2025)
- [Exploring the trade off between human driving imitation and safety for traffic simulation](https://mlsanity.com/paper/2208.04803/) (2022)
- [ConBaT: Control Barrier Transformer for Safe Policy Learning](https://mlsanity.com/paper/2303.04212/) (2023)
- [INTAGS: Interactive Agent-Guided Simulation](https://mlsanity.com/paper/2309.01784/) (2023)
- [LitSim: A Conflict-aware Policy for Long-term Interactive Traffic Simulation](https://mlsanity.com/paper/2403.04299/) (2024)
- [A Utility Maximization Model of Pedestrian and Driver Interactions](https://mlsanity.com/paper/2110.11015/) (2021)
- [Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction](https://mlsanity.com/paper/2209.05135/) (2022)
- [RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Tasks](https://mlsanity.com/paper/2307.00125/) (2023)
- [Single-Reset Divide & Conquer Imitation Learning](https://mlsanity.com/paper/2402.09355/) (2024)

## Abstract (arXiv)

Learning from demonstration (LfD) is useful in settings where hand-coding behaviour or a reward function is impractical. It has succeeded in a wide range of problems but typically relies on manually generated demonstrations or specially deployed sensors and has not generally been able to leverage the copious demonstrations available in the wild: those that capture behaviours that were occurring anyway using sensors that were already deployed for another purpose, e.g., traffic camera footage capturing demonstrations of natural behaviour of vehicles, cyclists, and pedestrians. We propose Video to Behaviour (ViBe), a new approach to learn models of behaviour from unlabelled raw video data of a traffic scene collected from a single, monocular, initially uncalibrated camera with ordinary resolution. Our approach calibrates the camera, detects relevant objects, tracks them through time, and uses the resulting trajectories to perform LfD, yielding models of naturalistic behaviour. We apply ViBe to raw videos of a traffic intersection and show that it can learn purely from videos, without additional expert knowledge.
