# Learning Shared Dynamics with Meta-World Models

arXiv: https://arxiv.org/abs/1811.01741 · HTML: https://mlsanity.com/paper/1811.01741/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 12 of its 35 references that are in the map.
- First posted on arXiv 5 Nov 2018.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 12 of 12)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](https://mlsanity.com/paper/1511.06342/) (2015)
- [Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments](https://mlsanity.com/paper/1710.03641/) (2017)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)
- [On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models](https://mlsanity.com/paper/1511.09249/) (2015)
- [From Pixels to Torques: Policy Learning with Deep Dynamical Models](https://mlsanity.com/paper/1502.02251/) (2015)
- [A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Games](https://mlsanity.com/paper/1611.07078/) (2016)

## Abstract (arXiv)

Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and temporal aspects of different scenes are generally diverse, the underlying physics among environments still work the same way, thus learning an abstract description of shared physical dynamics helps human to understand the world. In this paper, we explore building this mental world with neural network models through multi-task learning, namely the meta-world model. We show through extensive experiments that our proposed meta-world models successfully capture the common dynamics over the compact representations of visually different environments from Atari Games. We also demonstrate that agents equipped with our meta-world model possess the ability of visual self-recognition, i.e., recognize themselves from the reflected mirrored environment derived from the classic mirror self-recognition test (MSR).
