# Multi-armed Bandits with Compensation

arXiv: https://arxiv.org/abs/1811.01715 · HTML: https://mlsanity.com/paper/1811.01715/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Nov 2018.

## Built on by (most cited first, 13 of 13)

- [Incentivizing Exploration in Linear Bandits under Information Gap](https://mlsanity.com/paper/2104.03860/) (2021)
- [Multi-armed Bandit Algorithm against Strategic Replication](https://mlsanity.com/paper/2110.12160/) (2021)
- [Incentivizing Exploration with Linear Contexts and Combinatorial Actions](https://mlsanity.com/paper/2306.01990/) (2023)
- [(Almost) Free Incentivized Exploration from Decentralized Learning Agents](https://mlsanity.com/paper/2110.14628/) (2021)
- [Robust and Performance Incentivizing Algorithms for Multi-Armed Bandits with Strategic Agents](https://mlsanity.com/paper/2312.07929/) (2023)
- [Incentivized Exploration of Non-Stationary Stochastic Bandits](https://mlsanity.com/paper/2403.10819/) (2024)
- [Incentivized Bandit Learning with Self-Reinforcing User Preferences](https://mlsanity.com/paper/2105.08869/) (2021)
- [Socially-Optimal Mechanism Design for Incentivized Online Learning](https://mlsanity.com/paper/2112.14338/) (2021)
- [Incentivized Lipschitz Bandits](https://mlsanity.com/paper/2508.19466/) (2025)
- [Misalignment, Learning, and Ranking: Harnessing Users Limited Attention](https://mlsanity.com/paper/2402.14013/) (2024)
- [Reward Teaching for Federated Multi-armed Bandits](https://mlsanity.com/paper/2305.02441/) (2023)
- [Learning with Limited Shared Information in Multi-agent Multi-armed Bandit](https://mlsanity.com/paper/2502.15338/) (2025)
- [Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts](https://mlsanity.com/paper/2506.01685/) (2025)

## Abstract (arXiv)

We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for T steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receives a stochastic reward associated with the arm. In order to incentivize players to explore other arms, the controller provides a proper payment compensation to players. The objective of the controller is to maximize the total reward collected by players while minimizing the compensation. We first provide a compensation lower bound Theta(sumi Deltailog Tover KLi), where Deltai and KLi are the expected reward gap and Kullback-Leibler (KL) divergence between distributions of arm i and the best arm, respectively. We then analyze three algorithms to solve the KCMAB problem, and obtain their regrets and compensations. We show that the algorithms all achieve O(log T) regret and O(log T) compensation that match the theoretical lower bound. Finally, we present experimental results to demonstrate the performance of the algorithms.
