# Hierarchical Long Short-Term Concurrent Memory for Human Interaction Recognition

arXiv: https://arxiv.org/abs/1811.00270 · HTML: https://mlsanity.com/paper/1811.00270/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Nov 2018.

## Built on by (most cited first, 30 of 36)

- [GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformer](https://mlsanity.com/paper/2108.12630/) (2021)
- [Spatio-Temporal Dynamic Inference Network for Group Activity Recognition](https://mlsanity.com/paper/2108.11743/) (2021)
- [Synthetic Data in Human Analysis: A Survey](https://mlsanity.com/paper/2208.09191/) (2022)
- [Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognition](https://mlsanity.com/paper/2204.02148/) (2022)
- [MVP-Shot: Multi-Velocity Progressive-Alignment Framework for Few-Shot Action Recognition](https://mlsanity.com/paper/2405.02077/) (2024)
- [Expansion-Squeeze-Excitation Fusion Network for Elderly Activity Recognition](https://mlsanity.com/paper/2112.10992/) (2021)
- [COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality](https://mlsanity.com/paper/2112.05892/) (2021)
- [Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02316/) (2023)
- [SPARTAN: Self-supervised Spatiotemporal Transformers Approach to Group Activity Recognition](https://mlsanity.com/paper/2303.12149/) (2023)
- [Multi-level Second-order Few-shot Learning](https://mlsanity.com/paper/2201.05916/) (2022)
- [Human Interaction Recognition Framework based on Interacting Body Part Attention](https://mlsanity.com/paper/2101.08967/) (2021)
- [Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02327/) (2023)
- [Wavelet-Attention CNN for Image Classification](https://mlsanity.com/paper/2201.09271/) (2022)
- [SoGAR: Self-supervised Spatiotemporal Attention-based Social Group Activity Recognition](https://mlsanity.com/paper/2305.06310/) (2023)
- [GPT4Ego: Unleashing the Potential of Pre-trained Models for Zero-Shot Egocentric Action Recognition](https://mlsanity.com/paper/2401.10039/) (2024)
- [Associated Spatio-Temporal Capsule Network for Gait Recognition](https://mlsanity.com/paper/2101.02458/) (2021)
- [Video-based Contrastive Learning on Decision Trees: from Action Recognition to Autism Diagnosis](https://mlsanity.com/paper/2304.10073/) (2023)
- [REACT: Recognize Every Action Everywhere All At Once](https://mlsanity.com/paper/2312.00188/) (2023)
- [HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videos](https://mlsanity.com/paper/2312.07740/) (2023)
- [Spatio-temporal Decoupled Knowledge Compensator for Few-Shot Action Recognition](https://mlsanity.com/paper/2602.18043/) (2026)
- [Learning Human-Human Interactions in Images from Weak Textual Supervision](https://mlsanity.com/paper/2304.14104/) (2023)
- [Human-to-Human Interaction Detection](https://mlsanity.com/paper/2307.00464/) (2023)
- [Learning to Recognize Correctly Completed Procedure Steps in Egocentric Assembly Videos through Spatio-Temporal Modeling](https://mlsanity.com/paper/2510.12385/) (2025)
- [Modeling Regime Shifts in Multiple Time Series](https://mlsanity.com/paper/2109.09692/) (2021)
- [Online Learning under Haphazard Input Conditions: A Comprehensive Review and Analysis](https://mlsanity.com/paper/2404.04903/) (2024)
- [Learning Discriminative Spatio-temporal Representations for Semi-supervised Action Recognition](https://mlsanity.com/paper/2404.16416/) (2024)
- [AdaFPP: Adapt-Focused Bi-Propagating Prototype Learning for Panoramic Activity Recognition](https://mlsanity.com/paper/2405.02538/) (2024)
- [Automatic Main Character Recognition for Photographic Studies](https://mlsanity.com/paper/2106.09064/) (2021)
- [Efficient Human Vision Inspired Action Recognition using Adaptive Spatiotemporal Sampling](https://mlsanity.com/paper/2207.05249/) (2022)
- [Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning](https://mlsanity.com/paper/2304.04023/) (2023)

## Abstract (arXiv)

In this paper, we aim to address the problem of human interaction recognition in videos by exploring the long-term inter-related dynamics among multiple persons. Recently, Long Short-Term Memory (LSTM) has become a popular choice to model individual dynamic for single-person action recognition due to its ability of capturing the temporal motion information in a range. However, existing RNN models focus only on capturing the dynamics of human interaction by simply combining all dynamics of individuals or modeling them as a whole. Such models neglect the inter-related dynamics of how human interactions change over time. To this end, we propose a novel Hierarchical Long Short-Term Concurrent Memory (H-LSTCM) to model the long-term inter-related dynamics among a group of persons for recognizing the human interactions. Specifically, we first feed each person's static features into a Single-Person LSTM to learn the single-person dynamic. Subsequently, the outputs of all Single-Person LSTM units are fed into a novel Concurrent LSTM (Co-LSTM) unit, which mainly consists of multiple sub-memory units, a new cell gate and a new co-memory cell. In a Co-LSTM unit, each sub-memory unit stores individual motion information, while this Co-LSTM unit selectively integrates and stores inter-related motion information between multiple interacting persons from multiple sub-memory units via the cell gate and co-memory cell, respectively. Extensive experiments on four public datasets validate the effectiveness of the proposed H-LSTCM by comparing against baseline and state-of-the-art methods.
