# Learning Representations in Model-Free Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/1810.10096 · HTML: https://mlsanity.com/paper/1810.10096/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Oct 2018.

## Built on by (most cited first, 13 of 13)

- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [Intelligent problem-solving as integrated hierarchical reinforcement learning](https://mlsanity.com/paper/2208.08731/) (2022)
- [HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism](https://mlsanity.com/paper/2110.07246/) (2021)
- [Reinforcement Learning in Medical Image Analysis: Concepts, Applications, Challenges, and Future Directions](https://mlsanity.com/paper/2206.14302/) (2022)
- [SPIRE: Synergistic Planning, Imitation, and Reinforcement Learning for Long-Horizon Manipulation](https://mlsanity.com/paper/2410.18065/) (2024)
- [On the Unreasonable Efficiency of State Space Clustering in Personalization Tasks](https://mlsanity.com/paper/2112.13141/) (2021)
- [Action Pick-up in Dynamic Action Space Reinforcement Learning](https://mlsanity.com/paper/2304.00873/) (2023)
- [Learning Achievement Structure for Structured Exploration in Domains with Sparse Reward](https://mlsanity.com/paper/2305.00508/) (2023)
- [Multi-layer Abstraction for Nested Generation of Options (MANGO) in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2508.17751/) (2025)
- [Hierarchical Reinforcement Learning with Optimal Level Synchronization Based on Flow-Based Deep Generative Model](https://mlsanity.com/paper/2107.08183/) (2021)
- [Towards autonomous artificial agents with an active self: modeling sense of control in situated action](https://mlsanity.com/paper/2112.05577/) (2021)
- [Deep Reinforcement Learning for Online Error Detection in Cyber-Physical Systems](https://mlsanity.com/paper/2302.01567/) (2023)
- [Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification](https://mlsanity.com/paper/2607.29294/) (2026)

## Abstract (arXiv)

Common approaches to Reinforcement Learning (RL) are seriously challenged by large-scale applications involving huge state spaces and sparse delayed reward feedback. Hierarchical Reinforcement Learning (HRL) methods attempt to address this scalability issue by learning action selection policies at multiple levels of temporal abstraction. Abstraction can be had by identifying a relatively small set of states that are likely to be useful as subgoals, in concert with the learning of corresponding skill policies to achieve those subgoals. Many approaches to subgoal discovery in HRL depend on the analysis of a model of the environment, but the need to learn such a model introduces its own problems of scale. Once subgoals are identified, skills may be learned through intrinsic motivation, introducing an internal reward signal marking subgoal attainment. In this paper, we present a novel model-free method for subgoal discovery using incremental unsupervised learning over a small memory of the most recent experiences (trajectories) of the agent. When combined with an intrinsic motivation learning mechanism, this method learns both subgoals and skills, based on experiences in the environment. Thus, we offer an original approach to HRL that does not require the acquisition of a model of the environment, suitable for large-scale applications. We demonstrate the efficiency of our method on two RL problems with sparse delayed feedback: a variant of the rooms environment and the first screen of the ATARI 2600 Montezuma's Revenge game.
