# Actor-Critic Policy Optimization in Partially Observable Multiagent Environments

arXiv: https://arxiv.org/abs/1810.09026 · HTML: https://mlsanity.com/paper/1810.09026/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Oct 2018.

## Built on by (most cited first, 30 of 35)

- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Towards General Function Approximation in Zero-Sum Markov Games](https://mlsanity.com/paper/2107.14702/) (2021)
- [Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysis](https://mlsanity.com/paper/2109.03699/) (2021)
- [ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret](https://mlsanity.com/paper/2206.04122/) (2022)
- [Student of Games: A unified learning algorithm for both perfect and imperfect information games](https://mlsanity.com/paper/2112.03178/) (2021)
- [PerfectDou: Dominating DouDizhu with Perfect Information Distillation](https://mlsanity.com/paper/2203.16406/) (2022)
- [Finite-Time Analysis of Natural Actor-Critic for POMDPs](https://mlsanity.com/paper/2202.09753/) (2022)
- [Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games](https://mlsanity.com/paper/2103.04539/) (2021)
- [Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2207.06541/) (2022)
- [Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulations](https://mlsanity.com/paper/2210.07184/) (2022)
- [Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play](https://mlsanity.com/paper/2303.04096/) (2023)
- [ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantages](https://mlsanity.com/paper/2306.01460/) (2023)
- [Non-Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1911.04220/) (2019)
- [Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL](https://mlsanity.com/paper/2305.17342/) (2023)
- [Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning](https://mlsanity.com/paper/2302.00797/) (2023)
- [Multi-Agent Reinforcement Learning with Shared Resources for Inventory Management](https://mlsanity.com/paper/2212.07684/) (2022)
- [On Diffusion Models for Multi-Agent Partial Observability: Shared Attractors, Error Bounds, and Composite Flow](https://mlsanity.com/paper/2410.13953/) (2024)
- [Dissecting Long-Chain-of-Thought Reasoning Models: An Empirical Study](https://mlsanity.com/paper/2506.04913/) (2025)
- [Hierarchical Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/2305.17327/) (2023)
- [Adversarially Robust Decision Transformer](https://mlsanity.com/paper/2407.18414/) (2024)
- [Game Theoretic Rating in N-player general-sum games with Equilibria](https://mlsanity.com/paper/2210.02205/) (2022)
- [Finite-Time Analysis of Minimax Q-Learning for Two-Player Zero-Sum Markov Games: Switching System Approach](https://mlsanity.com/paper/2306.05700/) (2023)
- [GlobeDiff: State Diffusion Process for Partial Observability in Multi-Agent Systems](https://mlsanity.com/paper/2602.15776/) (2026)
- [Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report](https://mlsanity.com/paper/2103.00187/) (2021)
- [Evolutionary Dynamics and Phi-Regret Minimization in Games](https://mlsanity.com/paper/2106.14668/) (2021)
- [The Partially Observable History Process](https://mlsanity.com/paper/2111.08102/) (2021)
- [Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments](https://mlsanity.com/paper/2209.10958/) (2022)
- [Analyzing Micro-Founded General Equilibrium Models with Many Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/2201.01163/) (2022)
- [Learning to Schedule Heuristics for the Simultaneous Stochastic Optimization of Mining Complexes](https://mlsanity.com/paper/2202.12866/) (2022)
- [Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Games](https://mlsanity.com/paper/2208.09452/) (2022)

## Abstract (arXiv)

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against fixed policies and empirical convergence to approximate Nash equilibria in self-play with rates similar to or better than a baseline model-free algorithm for zero sum games, without any domain-specific state space reductions.
