# Learning in Non-convex Games with an Optimization Oracle

arXiv: https://arxiv.org/abs/1810.07362 · HTML: https://mlsanity.com/paper/1810.07362/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Oct 2018.

## Built on by (most cited first, 24 of 24)

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- [The Hidden Game Problem](https://mlsanity.com/paper/2510.03845/) (2025)
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## Abstract (arXiv)

We consider online learning in an adversarial, non-convex setting under the assumption that the learner has an access to an offline optimization oracle. In the general setting of prediction with expert advice, Hazan et al. (2016) established that in the optimization-oracle model, online learning requires exponentially more computation than statistical learning. In this paper we show that by slightly strengthening the oracle model, the online and the statistical learning models become computationally equivalent. Our result holds for any Lipschitz and bounded (but not necessarily convex) function. As an application we demonstrate how the offline oracle enables efficient computation of an equilibrium in non-convex games, that include GAN (generative adversarial networks) as a special case.
