# GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning

arXiv: https://arxiv.org/abs/1810.05762 · HTML: https://mlsanity.com/paper/1810.05762/

## Key facts

- Cited by 90 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Oct 2018.

## Built on by (most cited first, 30 of 90)

- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation](https://mlsanity.com/paper/2210.02697/) (2022)
- [GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Data](https://mlsanity.com/paper/2505.03233/) (2025)
- [Accelerated Policy Learning with Parallel Differentiable Simulation](https://mlsanity.com/paper/2204.07137/) (2022)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger](https://mlsanity.com/paper/2108.09779/) (2021)
- [QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors](https://mlsanity.com/paper/2306.05666/) (2023)
- [UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control](https://mlsanity.com/paper/2504.12540/) (2025)
- [The Reality Gap in Robotics: Challenges, Solutions, and Best Practices](https://mlsanity.com/paper/2510.20808/) (2025)
- [Learning Modular Robot Control Policies](https://mlsanity.com/paper/2105.10049/) (2021)
- [Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning](https://mlsanity.com/paper/2203.13733/) (2022)
- [Refined Policy Distillation: From VLA Generalists to RL Experts](https://mlsanity.com/paper/2503.05833/) (2025)
- [Megaverse: Simulating Embodied Agents at One Million Experiences per Second](https://mlsanity.com/paper/2107.08170/) (2021)
- [Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation](https://mlsanity.com/paper/2412.12089/) (2024)
- [Learning Sim-to-Real Humanoid Locomotion in 15 Minutes](https://mlsanity.com/paper/2512.01996/) (2025)
- [A Survey on Reinforcement Learning Methods in Character Animation](https://mlsanity.com/paper/2203.04735/) (2022)
- [Stonefish: Supporting Machine Learning Research in Marine Robotics](https://mlsanity.com/paper/2502.11887/) (2025)
- [Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks](https://mlsanity.com/paper/2507.23172/) (2025)
- [Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction](https://mlsanity.com/paper/2107.01715/) (2021)
- [Fairness and Bias in Robot Learning](https://mlsanity.com/paper/2207.03444/) (2022)
- [Recent Advances of Deep Robotic Affordance Learning: A Reinforcement Learning Perspective](https://mlsanity.com/paper/2303.05344/) (2023)
- [Vintix: Action Model via In-Context Reinforcement Learning](https://mlsanity.com/paper/2501.19400/) (2025)
- [OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework](https://mlsanity.com/paper/2503.01074/) (2025)
- [Learning Visual Shape Control of Novel 3D Deformable Objects from Partial-View Point Clouds](https://mlsanity.com/paper/2110.04685/) (2021)
- [CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations](https://mlsanity.com/paper/2509.24661/) (2025)
- [Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects](https://mlsanity.com/paper/2511.01294/) (2025)
- [Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey](https://mlsanity.com/paper/2411.05614/) (2024)
- [GAGrasp: Geometric Algebra Diffusion for Dexterous Grasping](https://mlsanity.com/paper/2503.04123/) (2025)

## Abstract (arXiv)

Most Deep Reinforcement Learning (Deep RL) algorithms require a prohibitively large number of training samples for learning complex tasks. Many recent works on speeding up Deep RL have focused on distributed training and simulation. While distributed training is often done on the GPU, simulation is not. In this work, we propose using GPU-accelerated RL simulations as an alternative to CPU ones. Using NVIDIA Flex, a GPU-based physics engine, we show promising speed-ups of learning various continuous-control, locomotion tasks. With one GPU and CPU core, we are able to train the Humanoid running task in less than 20 minutes, using 10-1000x fewer CPU cores than previous works. We also demonstrate the scalability of our simulator to multi-GPU settings to train more challenging locomotion tasks.
