# MeshAdv: Adversarial Meshes for Visual Recognition

arXiv: https://arxiv.org/abs/1810.05206 · HTML: https://mlsanity.com/paper/1810.05206/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Oct 2018.

## Built on by (most cited first, 3 of 3)

- [Random Walks for Adversarial Meshes](https://mlsanity.com/paper/2202.07453/) (2022)
- [Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex](https://mlsanity.com/paper/2406.16935/) (2024)
- [Searching Realistic-Looking Adversarial Objects For Autonomous Driving Systems](https://mlsanity.com/paper/2405.11629/) (2024)

## Abstract (arXiv)

Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on perturbation added to image pixels, while such manipulation is not physically realistic. Some works have tried to overcome this limitation by attaching printable 2D patches or painting patterns onto surfaces, but can be potentially defended because 3D shape features are intact. In this paper, we propose meshAdv to generate "adversarial 3D meshes" from objects that have rich shape features but minimal textural variation. To manipulate the shape or texture of the objects, we make use of a differentiable renderer to compute accurate shading on the shape and propagate the gradient. Extensive experiments show that the generated 3D meshes are effective in attacking both classifiers and object detectors. We evaluate the attack under different viewpoints. In addition, we design a pipeline to perform black-box attack on a photorealistic renderer with unknown rendering parameters.
