# Batch Active Preference-Based Learning of Reward Functions

arXiv: https://arxiv.org/abs/1810.04303 · HTML: https://mlsanity.com/paper/1810.04303/

## Key facts

- Cited by 87 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Oct 2018.

## Built on by (most cited first, 30 of 87)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning](https://mlsanity.com/paper/2408.10075/) (2024)
- [Arithmetic Control of LLMs for Diverse User Preferences: Directional Preference Alignment with Multi-Objective Rewards](https://mlsanity.com/paper/2402.18571/) (2024)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- ["No, to the Right" -- Online Language Corrections for Robotic Manipulation via Shared Autonomy](https://mlsanity.com/paper/2301.02555/) (2023)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Causal Confusion and Reward Misidentification in Preference-Based Reward Learning](https://mlsanity.com/paper/2204.06601/) (2022)
- [A Comprehensive Survey of Reward Models: Taxonomy, Applications, Challenges, and Future](https://mlsanity.com/paper/2504.12328/) (2025)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [Generating Robot Constitutions & Benchmarks for Semantic Safety](https://mlsanity.com/paper/2503.08663/) (2025)
- [Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences](https://mlsanity.com/paper/2312.09337/) (2023)
- [Reinforcement Learning from Diverse Human Preferences](https://mlsanity.com/paper/2301.11774/) (2023)
- [A density estimation perspective on learning from pairwise human preferences](https://mlsanity.com/paper/2311.14115/) (2023)
- [Gradient-Adaptive Policy Optimization: Towards Multi-Objective Alignment of Large Language Models](https://mlsanity.com/paper/2507.01915/) (2025)
- [When to Ask for Help: Proactive Interventions in Autonomous Reinforcement Learning](https://mlsanity.com/paper/2210.10765/) (2022)
- [Offline Preference-Based Apprenticeship Learning](https://mlsanity.com/paper/2107.09251/) (2021)
- [Natural Language Reinforcement Learning](https://mlsanity.com/paper/2402.07157/) (2024)
- [Query-Policy Misalignment in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.17400/) (2023)
- [FDPP: Fine-tune Diffusion Policy with Human Preference](https://mlsanity.com/paper/2501.08259/) (2025)
- [APReL: A Library for Active Preference-based Reward Learning Algorithms](https://mlsanity.com/paper/2108.07259/) (2021)
- [SIRL: Similarity-based Implicit Representation Learning](https://mlsanity.com/paper/2301.00810/) (2023)
- [What Matters to You? Towards Visual Representation Alignment for Robot Learning](https://mlsanity.com/paper/2310.07932/) (2023)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)
- [Active Reward Learning from Online Preferences](https://mlsanity.com/paper/2302.13507/) (2023)
- [Active Reward Learning from Multiple Teachers](https://mlsanity.com/paper/2303.00894/) (2023)

## Abstract (arXiv)

Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by querying users with preference questions. In this paper, we will develop a new algorithm, batch active preference-based learning, that enables efficient learning of reward functions using as few data samples as possible while still having short query generation times. We introduce several approximations to the batch active learning problem, and provide theoretical guarantees for the convergence of our algorithms. Finally, we present our experimental results for a variety of robotics tasks in simulation. Our results suggest that our batch active learning algorithm requires only a few queries that are computed in a short amount of time. We then showcase our algorithm in a study to learn human users' preferences.
