# Task-Oriented Hand Motion Retargeting for Dexterous Manipulation Imitation

arXiv: https://arxiv.org/abs/1810.01845 · HTML: https://mlsanity.com/paper/1810.01845/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Oct 2018.

## Built on by (most cited first, 25 of 25)

- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction](https://mlsanity.com/paper/2203.15709/) (2022)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtube](https://mlsanity.com/paper/2202.10448/) (2022)
- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [ContactGen: Generative Contact Modeling for Grasp Generation](https://mlsanity.com/paper/2310.03740/) (2023)
- [G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis](https://mlsanity.com/paper/2404.12383/) (2024)
- [ViViDex: Learning Vision-based Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2404.15709/) (2024)
- [BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities](https://mlsanity.com/paper/2503.05652/) (2025)
- [Cross-Embodiment Dexterous Grasping with Reinforcement Learning](https://mlsanity.com/paper/2410.02479/) (2024)
- [Dexterous Manipulation through Imitation Learning: A Survey](https://mlsanity.com/paper/2504.03515/) (2025)
- [DEXOP: A Device for Robotic Transfer of Dexterous Human Manipulation](https://mlsanity.com/paper/2509.04441/) (2025)
- [ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimation](https://mlsanity.com/paper/2305.01618/) (2023)
- [Adversarial Imitation Learning with Trajectorial Augmentation and Correction](https://mlsanity.com/paper/2103.13887/) (2021)
- [Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition](https://mlsanity.com/paper/2407.00299/) (2024)
- [HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioning](https://mlsanity.com/paper/2407.15844/) (2024)
- [ThermoHands: A Benchmark for 3D Hand Pose Estimation from Egocentric Thermal Images](https://mlsanity.com/paper/2403.09871/) (2024)
- [Leveraging Pretrained Latent Representations for Few-Shot Imitation Learning on a Dexterous Robotic Hand](https://mlsanity.com/paper/2404.16483/) (2024)
- [Modular Adaptive Policy Selection for Multi-Task Imitation Learning through Task Division](https://mlsanity.com/paper/2203.14855/) (2022)
- [Abstract-to-Executable Trajectory Translation for One-Shot Task Generalization](https://mlsanity.com/paper/2210.07658/) (2022)
- [Learning Adaptive Dexterous Grasping from Single Demonstrations](https://mlsanity.com/paper/2503.20208/) (2025)
- [Single RGB-D Camera Teleoperation for General Robotic Manipulation](https://mlsanity.com/paper/2106.14396/) (2021)
- [ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis](https://mlsanity.com/paper/2609.16319/) (2026)
- [CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning](https://mlsanity.com/paper/2608.19776/) (2026)

## Abstract (arXiv)

Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves different important and challenging steps: acquiring human hand information, retargeting it to a hand model, and learning a policy from acquired data. In this work, we capture the hand information by using a state-of-the-art hand pose estimator. We tackle the retargeting problem from the hand pose to a 29 DoF hand model by combining inverse kinematics and PSO with a task objective optimisation. This objective encourages the virtual hand to accomplish the manipulation task, relieving the effect of the estimator's noise and the domain gap. Our approach leads to a better success rate in the grasping task compared to our inverse kinematics baseline, allowing us to record successful human demonstrations. Furthermore, we used these demonstrations to learn a policy network using generative adversarial imitation learning (GAIL) that is able to autonomously grasp an object in the virtual space.
