# In-Hand Manipulation via Motion Cones

arXiv: https://arxiv.org/abs/1810.00219 · HTML: https://mlsanity.com/paper/1810.00219/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Sep 2018.

## Built on by (most cited first, 9 of 9)

- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learning](https://mlsanity.com/paper/2111.03062/) (2021)
- [Learning to Grasp the Ungraspable with Emergent Extrinsic Dexterity](https://mlsanity.com/paper/2211.01500/) (2022)
- [Scene Editing as Teleoperation: A Case Study in 6DoF Kit Assembly](https://mlsanity.com/paper/2110.04450/) (2021)
- [A Differentiable Recipe for Learning Visual Non-Prehensile Planar Manipulation](https://mlsanity.com/paper/2111.05318/) (2021)
- [Emerging Extrinsic Dexterity in Cluttered Scenes via Dynamics-aware Policy Learning](https://mlsanity.com/paper/2603.09882/) (2026)
- [Hierarchical Contact-Rich Trajectory Optimization for Multi-Modal Manipulation using Tight Convex Relaxations](https://mlsanity.com/paper/2503.07963/) (2025)
- [Approximately Optimal Global Planning for Contact-Rich SE(2) Manipulation on a Graph of Reachable Sets](https://mlsanity.com/paper/2601.10827/) (2026)
- [AURORA: Active Uncertainty-Driven Re-Orientation for In-Hand Reconstruction](https://mlsanity.com/paper/2609.08493/) (2026)

## Abstract (arXiv)

In this paper, we present the mechanics and algorithms to compute the set of feasible motions of an object pushed in a plane. This set is known as the motion cone and was previously described for non-prehensile manipulation tasks in the horizontal plane. We generalize its geometric construction to a broader set of planar tasks, where external forces such as gravity influence the dynamics of pushing, and prehensile tasks, where there are complex interactions between the gripper, object, and pusher. We show that the motion cone is defined by a set of low-curvature surfaces and provide a polyhedral cone approximation to it. We verify its validity with 2000 pushing experiments recorded with motion tracking system. Motion cones abstract the algebra involved in simulating frictional pushing by providing bounds on the set of feasible motions and by characterizing which pushes will stick or slip. We demonstrate their use for the dynamic propagation step in a sampling-based planning algorithm for in-hand manipulation. The planner generates trajectories that involve sequences of continuous pushes with 5-1000x speed improvements to equivalent algorithms. Video Summary -- https://youtu.be/tVDO8QMuYhc
