# Hierarchical Deep Multiagent Reinforcement Learning with Temporal Abstraction

arXiv: https://arxiv.org/abs/1809.09332 · HTML: https://mlsanity.com/paper/1809.09332/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Sep 2018.

## Built on by (most cited first, 4 of 4)

- [Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning](https://mlsanity.com/paper/2310.01207/) (2023)
- [HAMMER: Multi-Level Coordination of Reinforcement Learning Agents via Learned Messaging](https://mlsanity.com/paper/2102.00824/) (2021)
- [Permutation-Invariant Set Autoencoders with Fixed-Size Embeddings for Multi-Agent Learning](https://mlsanity.com/paper/2302.12826/) (2023)
- [On Semi-Markov Suboptimality in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2610.05338/) (2026)

## Abstract (arXiv)

Multiagent reinforcement learning (MARL) is commonly considered to suffer from non-stationary environments and exponentially increasing policy space. It would be even more challenging when rewards are sparse and delayed over long trajectories. In this paper, we study hierarchical deep MARL in cooperative multiagent problems with sparse and delayed reward. With temporal abstraction, we decompose the problem into a hierarchy of different time scales and investigate how agents can learn high-level coordination based on the independent skills learned at the low level. Three hierarchical deep MARL architectures are proposed to learn hierarchical policies under different MARL paradigms. Besides, we propose a new experience replay mechanism to alleviate the issue of the sparse transitions at the high level of abstraction and the non-stationarity of multiagent learning. We empirically demonstrate the effectiveness of our approaches in two domains with extremely sparse feedback: (1) a variety of Multiagent Trash Collection tasks, and (2) a challenging online mobile game, i.e., Fever Basketball Defense.
