# Real-Time Monocular Object-Model Aware Sparse SLAM

arXiv: https://arxiv.org/abs/1809.09149 · HTML: https://mlsanity.com/paper/1809.09149/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Sep 2018.

## Built on by (most cited first, 17 of 17)

- [Semantics for Robotic Mapping, Perception and Interaction: A Survey](https://mlsanity.com/paper/2101.00443/) (2021)
- [DSP-SLAM: Object Oriented SLAM with Deep Shape Priors](https://mlsanity.com/paper/2108.09481/) (2021)
- [DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM](https://mlsanity.com/paper/2401.01545/) (2024)
- [ODAM: Object Detection, Association, and Mapping using Posed RGB Video](https://mlsanity.com/paper/2108.10165/) (2021)
- [SO-SLAM: Semantic Object SLAM with Scale Proportional and Symmetrical Texture Constraints](https://mlsanity.com/paper/2109.04884/) (2021)
- [OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM](https://mlsanity.com/paper/2209.08338/) (2022)
- [NeuSE: Neural SE(3)-Equivariant Embedding for Long-Term Object-Based Simultaneous Localization and Mapping](https://mlsanity.com/paper/2303.07308/) (2023)
- [ObVi-SLAM: Long-Term Object-Visual SLAM](https://mlsanity.com/paper/2309.15268/) (2023)
- [Semantic Visual Simultaneous Localization and Mapping: A Survey](https://mlsanity.com/paper/2209.06428/) (2022)
- [S3LAM: Structured Scene SLAM](https://mlsanity.com/paper/2109.07339/) (2021)
- [Simultaneous Localisation and Mapping with Quadric Surfaces](https://mlsanity.com/paper/2203.08040/) (2022)
- [Incremental Abstraction in Distributed Probabilistic SLAM Graphs](https://mlsanity.com/paper/2109.06241/) (2021)
- [Accurate and Robust Object-oriented SLAM with 3D Quadric Landmark Construction in Outdoor Environment](https://mlsanity.com/paper/2110.08977/) (2021)
- [Efficient Placard Discovery for Semantic Mapping During Frontier Exploration](https://mlsanity.com/paper/2110.14742/) (2021)
- [GUMBEL-NERF: Representing Unseen Objects as Part-Compositional Neural Radiance Fields](https://mlsanity.com/paper/2410.20306/) (2024)
- [BEVPose: Unveiling Scene Semantics through Pose-Guided Multi-Modal BEV Alignment](https://mlsanity.com/paper/2410.20969/) (2024)
- [Convex Hull-based Algebraic Constraint for Visual Quadric SLAM](https://mlsanity.com/paper/2503.01254/) (2025)

## Abstract (arXiv)

Simultaneous Localization And Mapping (SLAM) is a fundamental problem in mobile robotics. While sparse point-based SLAM methods provide accurate camera localization, the generated maps lack semantic information. On the other hand, state of the art object detection methods provide rich information about entities present in the scene from a single image. This work incorporates a real-time deep-learned object detector to the monocular SLAM framework for representing generic objects as quadrics that permit detections to be seamlessly integrated while allowing the real-time performance. Finer reconstruction of an object, learned by a CNN network, is also incorporated and provides a shape prior for the quadric leading further refinement. To capture the dominant structure of the scene, additional planar landmarks are detected by a CNN-based plane detector and modeled as independent landmarks in the map. Extensive experiments support our proposed inclusion of semantic objects and planar structures directly in the bundle-adjustment of SLAM - Semantic SLAM - that enriches the reconstructed map semantically, while significantly improving the camera localization. The performance of our SLAM system is demonstrated in https://youtu.be/UMWXd4sHONw and https://youtu.be/QPQqVrvP0dE .
