# Differential Dynamic Programming for Nonlinear Dynamic Games

arXiv: https://arxiv.org/abs/1809.08302 · HTML: https://mlsanity.com/paper/1809.08302/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Sep 2018.

## Built on by (most cited first, 2 of 2)

- [SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigation](https://mlsanity.com/paper/2210.08390/) (2022)
- [Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimization](https://mlsanity.com/paper/2306.08815/) (2023)

## Abstract (arXiv)

Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent control problems, the computational methods for dynamic games are relatively limited. As in the single-agent case, only very specialized dynamic games can be solved exactly, and so approximation algorithms are required. This paper extends the differential dynamic programming algorithm from single-agent control to the case of non-zero sum full-information dynamic games. The method works by computing quadratic approximations to the dynamic programming equations. The approximation results in static quadratic games which are solved recursively. Convergence is proved by showing that the algorithm iterates sufficiently close to iterates of Newton's method to inherit its convergence properties. A numerical example is provided.
