# SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Bandits

arXiv: https://arxiv.org/abs/1809.08151 · HTML: https://mlsanity.com/paper/1809.08151/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Sep 2018.

## Built on by (most cited first, 30 of 47)

- [Federated Multi-armed Bandits with Personalization](https://mlsanity.com/paper/2102.13101/) (2021)
- [Federated Linear Contextual Bandits](https://mlsanity.com/paper/2110.14177/) (2021)
- [Federated Multi-Armed Bandits](https://mlsanity.com/paper/2101.12204/) (2021)
- [Beyond log2(T) Regret for Decentralized Bandits in Matching Markets](https://mlsanity.com/paper/2103.07501/) (2021)
- [A survey on multi-player bandits](https://mlsanity.com/paper/2211.16275/) (2022)
- [Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization](https://mlsanity.com/paper/2110.14622/) (2021)
- [Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information](https://mlsanity.com/paper/2103.13059/) (2021)
- [Multi-Player Multi-Armed Bandits with Finite Shareable Resources Arms: Learning Algorithms & Applications](https://mlsanity.com/paper/2204.13502/) (2022)
- [Federated Online Clustering of Bandits](https://mlsanity.com/paper/2208.14865/) (2022)
- [Distributed Bandits with Heterogeneous Agents](https://mlsanity.com/paper/2201.09353/) (2022)
- [Decentralized Learning in Online Queuing Systems](https://mlsanity.com/paper/2106.04228/) (2021)
- [Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributions](https://mlsanity.com/paper/2106.13669/) (2021)
- [Optimal Cooperative Multiplayer Learning Bandits with Noisy Rewards and No Communication](https://mlsanity.com/paper/2311.06210/) (2023)
- [On-Demand Communication for Asynchronous Multi-Agent Bandits](https://mlsanity.com/paper/2302.07446/) (2023)
- [An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit](https://mlsanity.com/paper/2111.04873/) (2021)
- [Competing for Shareable Arms in Multi-Player Multi-Armed Bandits](https://mlsanity.com/paper/2305.19158/) (2023)
- [Collaborative Algorithms for Online Personalized Mean Estimation](https://mlsanity.com/paper/2208.11530/) (2022)
- [Collaborative Multi-Agent Heterogeneous Multi-Armed Bandits](https://mlsanity.com/paper/2305.18784/) (2023)
- [Learning to Control Unknown Strongly Monotone Games](https://mlsanity.com/paper/2407.00575/) (2024)
- [Conservative Contextual Combinatorial Cascading Bandit](https://mlsanity.com/paper/2104.08615/) (2021)
- [Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality](https://mlsanity.com/paper/2406.19824/) (2024)
- [A High Performance, Low Complexity Algorithm for Multi-Player Bandits Without Collision Sensing Information](https://mlsanity.com/paper/2102.10200/) (2021)
- [The Pareto Frontier of Instance-Dependent Guarantees in Multi-Player Multi-Armed Bandits with no Communication](https://mlsanity.com/paper/2202.09653/) (2022)
- [Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits](https://mlsanity.com/paper/2212.06279/) (2022)
- [Multi-Player Bandits Robust to Adversarial Collisions](https://mlsanity.com/paper/2211.07817/) (2022)
- [Harnessing the Power of Federated Learning in Federated Contextual Bandits](https://mlsanity.com/paper/2312.16341/) (2023)
- [Cooperative Multi-Agent Graph Bandits: UCB Algorithm and Regret Analysis](https://mlsanity.com/paper/2401.10383/) (2024)
- [Meet Me at the Arm: The Cooperative Multi-Armed Bandits Problem with Shareable Arms](https://mlsanity.com/paper/2506.10127/) (2025)
- [Regret Analysis of Sleeping Competing Bandits](https://mlsanity.com/paper/2603.19700/) (2026)
- [Multi-armed Bandit Algorithms on System-on-Chip: Go Frequentist or Bayesian?](https://mlsanity.com/paper/2106.02855/) (2021)

## Abstract (arXiv)

Motivated by cognitive radio networks, we consider the stochastic multiplayer multi-armed bandit problem, where several players pull arms simultaneously and collisions occur if one of them is pulled by several players at the same stage. We present a decentralized algorithm that achieves the same performance as a centralized one, contradicting the existing lower bounds for that problem. This is possible by "hacking" the standard model by constructing a communication protocol between players that deliberately enforces collisions, allowing them to share their information at a negligible cost. This motivates the introduction of a more appropriate dynamic setting without sensing, where similar communication protocols are no longer possible. However, we show that the logarithmic growth of the regret is still achievable for this model with a new algorithm.
