# Non-Line-of-Sight Reconstruction using Efficient Transient Rendering

arXiv: https://arxiv.org/abs/1809.08044 · HTML: https://mlsanity.com/paper/1809.08044/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Sep 2018.

## Built on by (most cited first, 17 of 17)

- [Non-line-of-Sight Imaging via Neural Transient Fields](https://mlsanity.com/paper/2101.00373/) (2021)
- [Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar](https://mlsanity.com/paper/2306.09909/) (2023)
- [Physics to the Rescue: Deep Non-line-of-sight Reconstruction for High-speed Imaging](https://mlsanity.com/paper/2205.01679/) (2022)
- [NLOS-NeuS: Non-line-of-sight Neural Implicit Surface](https://mlsanity.com/paper/2303.12280/) (2023)
- [Recent Advances on Non-Line-of-Sight Imaging: Conventional Physical Models, Deep Learning, and New Scenes](https://mlsanity.com/paper/2104.13807/) (2021)
- [Flying with Photons: Rendering Novel Views of Propagating Light](https://mlsanity.com/paper/2404.06493/) (2024)
- [Virtual Light Transport Matrices for Non-Line-Of-Sight Imaging](https://mlsanity.com/paper/2103.12622/) (2021)
- [Self-Calibrating, Fully Differentiable NLOS Inverse Rendering](https://mlsanity.com/paper/2309.12047/) (2023)
- [Occlusion Fields: An Implicit Representation for Non-Line-of-Sight Surface Reconstruction](https://mlsanity.com/paper/2203.08657/) (2022)
- [Towards Non-Line-of-Sight Photography](https://mlsanity.com/paper/2109.07783/) (2021)
- [Domain Reduction Strategy for Non Line of Sight Imaging](https://mlsanity.com/paper/2308.10269/) (2023)
- [Neural Inverse Rendering from Propagating Light](https://mlsanity.com/paper/2506.05347/) (2025)
- [A comprehensive study of time-of-flight non-line-of-sight imaging](https://mlsanity.com/paper/2603.09548/) (2026)
- [Non-line-of-sight imaging in the presence of scattering media using phasor fields](https://mlsanity.com/paper/2311.09223/) (2023)
- [Fast and Memory-efficient Non-line-of-sight Imaging with Quasi-Fresnel Transform](https://mlsanity.com/paper/2508.02003/) (2025)
- [A Renderer-Enabled Framework for Computing Parameter Estimation Lower Bounds in Plenoptic Imaging Systems](https://mlsanity.com/paper/2602.00215/) (2026)
- [Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Rendering](https://mlsanity.com/paper/2606.21270/) (2026)

## Abstract (arXiv)

Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this paper, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically-based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.
