# Deep Textured 3D Reconstruction of Human Bodies

arXiv: https://arxiv.org/abs/1809.06547 · HTML: https://mlsanity.com/paper/1809.06547/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Sep 2018.

## Built on by (most cited first, 4 of 4)

- [Detailed Avatar Recovery from Single Image](https://mlsanity.com/paper/2108.02931/) (2021)
- [SHARP: Shape-Aware Reconstruction of People in Loose Clothing](https://mlsanity.com/paper/2205.11948/) (2022)
- [Reconstruction of People in Loose Clothing](https://mlsanity.com/paper/2106.04778/) (2021)
- [Single-view 3D reconstruction via inverse procedural modeling](https://mlsanity.com/paper/2310.13373/) (2023)

## Abstract (arXiv)

Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid human body given a single view RGB image followed by orthographic texture view synthesis using the respective depth projection of the reconstructed (volumetric) shape and input RGB image. We propose to co-learn the depth information readily available with affordable RGBD sensors (e.g., Kinect) while showing multiple views of the same object during the training phase. We show superior reconstruction performance in terms of quantitative and qualitative results, on both, publicly available datasets (by simulating the depth channel with virtual Kinect) as well as real RGBD data collected with our calibrated multi Kinect setup.
