# Physical Primitive Decomposition

arXiv: https://arxiv.org/abs/1809.05070 · HTML: https://mlsanity.com/paper/1809.05070/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Sep 2018.

## Built on by (most cited first, 10 of 10)

- [PhyRecon: Physically Plausible Neural Scene Reconstruction](https://mlsanity.com/paper/2404.16666/) (2024)
- [D2CSG: Unsupervised Learning of Compact CSG Trees with Dual Complements and Dropouts](https://mlsanity.com/paper/2301.11497/) (2023)
- [Abstracting Sketches through Simple Primitives](https://mlsanity.com/paper/2207.13543/) (2022)
- [ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric Decomposition](https://mlsanity.com/paper/2403.18062/) (2024)
- [Are standard Object Segmentation models sufficient for Learning Affordance Segmentation?](https://mlsanity.com/paper/2107.02095/) (2021)
- [SketchGPT: Autoregressive Modeling for Sketch Generation and Recognition](https://mlsanity.com/paper/2405.03099/) (2024)
- [3D Shape Knowledge Graph for Cross-domain 3D Shape Retrieval](https://mlsanity.com/paper/2210.15136/) (2022)
- [SURFSUP: Learning Fluid Simulation for Novel Surfaces](https://mlsanity.com/paper/2304.06197/) (2023)
- [AGILE: Approach-based Grasp Inference Learned from Element Decomposition](https://mlsanity.com/paper/2402.01303/) (2024)
- [StateVLM: A State-Aware Vision-Language Model for Robotic Affordance Reasoning](https://mlsanity.com/paper/2605.03927/) (2026)

## Abstract (arXiv)

Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.
