# Beyond task success: A closer look at jointly learning to see, ask, and GuessWhat

arXiv: https://arxiv.org/abs/1809.03408 · HTML: https://mlsanity.com/paper/1809.03408/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Sep 2018.

## Built on by (most cited first, 15 of 15)

- [VALSE: A Task-Independent Benchmark for Vision and Language Models Centered on Linguistic Phenomena](https://mlsanity.com/paper/2112.07566/) (2021)
- [Crossing the Conversational Chasm: A Primer on Natural Language Processing for Multilingual Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2104.08570/) (2021)
- [Learning to Generate Equitable Text in Dialogue from Biased Training Data](https://mlsanity.com/paper/2307.04303/) (2023)
- [Learning Better Visual Dialog Agents with Pretrained Visual-Linguistic Representation](https://mlsanity.com/paper/2105.11541/) (2021)
- [Unified Questioner Transformer for Descriptive Question Generation in Goal-Oriented Visual Dialogue](https://mlsanity.com/paper/2106.15550/) (2021)
- [Enhancing Visual Dialog Questioner with Entity-based Strategy Learning and Augmented Guesser](https://mlsanity.com/paper/2109.02297/) (2021)
- [Looking for Confirmations: An Effective and Human-Like Visual Dialogue Strategy](https://mlsanity.com/paper/2109.05312/) (2021)
- [LEATHER: A Framework for Learning to Generate Human-like Text in Dialogue](https://mlsanity.com/paper/2210.07777/) (2022)
- [The Interplay of Task Success and Dialogue Quality: An in-depth Evaluation in Task-Oriented Visual Dialogues](https://mlsanity.com/paper/2103.11151/) (2021)
- [Can Visual Dialogue Models Do Scorekeeping? Exploring How Dialogue Representations Incrementally Encode Shared Knowledge](https://mlsanity.com/paper/2204.06970/) (2022)
- [An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games](https://mlsanity.com/paper/2102.00424/) (2021)
- [Pointing out Human Answer Mistakes in a Goal-Oriented Visual Dialogue](https://mlsanity.com/paper/2309.10375/) (2023)
- [Overprotective Training Environments Fall Short at Testing Time: Let Models Contribute to Their Own Training](https://mlsanity.com/paper/2103.11145/) (2021)
- [Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene](https://mlsanity.com/paper/2203.08362/) (2022)
- [Are Current Decoding Strategies Capable of Facing the Challenges of Visual Dialogue?](https://mlsanity.com/paper/2210.12997/) (2022)

## Abstract (arXiv)

We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.
