# Multi-agent online learning in time-varying games

arXiv: https://arxiv.org/abs/1809.03066 · HTML: https://mlsanity.com/paper/1809.03066/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Sep 2018.

## Built on by (most cited first, 17 of 17)

- [No-Regret Learning in Time-Varying Zero-Sum Games](https://mlsanity.com/paper/2201.12736/) (2022)
- [A unified stochastic approximation framework for learning in games](https://mlsanity.com/paper/2206.03922/) (2022)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Incentivizing Truthful Language Models via Peer Elicitation Games](https://mlsanity.com/paper/2505.13636/) (2025)
- [Independent Learning in Performative Markov Potential Games](https://mlsanity.com/paper/2504.20593/) (2025)
- [A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2306.07465/) (2023)
- [Exploiting hidden structures in non-convex games for convergence to Nash equilibrium](https://mlsanity.com/paper/2312.16609/) (2023)
- [Last-iterate Convergence Separation between Extra-gradient and Optimism in Constrained Periodic Games](https://mlsanity.com/paper/2406.10605/) (2024)
- [ALIGN: Aligned Delegation with Performance Guarantees for Multi-Agent LLM Reasoning](https://mlsanity.com/paper/2602.00127/) (2026)
- [Personalized incentives as feedback design in generalized Nash equilibrium problems](https://mlsanity.com/paper/2203.12948/) (2022)
- [Tracking solutions of time-varying variational inequalities](https://mlsanity.com/paper/2406.14059/) (2024)
- [Learning from Delayed Feedback in Games via Extra Prediction](https://mlsanity.com/paper/2509.22426/) (2025)
- [An Imitation Learning Based Algorithm Enabling Priori Knowledge Transfer in Modern Electricity Markets for Bayesian Nash Equilibrium Estimation](https://mlsanity.com/paper/2305.06924/) (2023)
- [Nested replicator dynamics, nested logit choice, and similarity-based learning](https://mlsanity.com/paper/2407.17815/) (2024)
- [An Online Feasible Point Method for Benign Generalized Nash Equilibrium Problems](https://mlsanity.com/paper/2410.02400/) (2024)
- [Online Multi-Agent Control with Adversarial Disturbances](https://mlsanity.com/paper/2506.18814/) (2025)
- [Characterizing Nash Equilibria in Zero-Sum Games: A Physics-Inspired, Parallelizable Approach with a Linear Number of Gradient Queries](https://mlsanity.com/paper/2507.11366/) (2025)

## Abstract (arXiv)

We examine the long-run behavior of multi-agent online learning in games that evolve over time. Specifically, we focus on a wide class of policies based on mirror descent, and we show that the induced sequence of play (a) converges to Nash equilibrium in time-varying games that stabilize in the long run to a strictly monotone limit; and (b) it stays asymptotically close to the evolving equilibrium of the sequence of stage games (assuming they are strongly monotone). Our results apply to both gradient-based and payoff-based feedback - i.e., the "bandit feedback" case where players only get to observe the payoffs of their chosen actions.
