# Full-body High-resolution Anime Generation with Progressive Structure-conditional Generative Adversarial Networks

arXiv: https://arxiv.org/abs/1809.01890 · HTML: https://mlsanity.com/paper/1809.01890/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Sep 2018.

## Built on by (most cited first, 3 of 3)

- [High-Resolution Image Harmonization via Collaborative Dual Transformations](https://mlsanity.com/paper/2109.06671/) (2021)
- [AnimeSR: Learning Real-World Super-Resolution Models for Animation Videos](https://mlsanity.com/paper/2206.07038/) (2022)
- [Transfer Learning for Pose Estimation of Illustrated Characters](https://mlsanity.com/paper/2108.01819/) (2021)

## Abstract (arXiv)

We propose Progressive Structure-conditional Generative Adversarial Networks (PSGAN), a new framework that can generate full-body and high-resolution character images based on structural information. Recent progress in generative adversarial networks with progressive training has made it possible to generate high-resolution images. However, existing approaches have limitations in achieving both high image quality and structural consistency at the same time. Our method tackles the limitations by progressively increasing the resolution of both generated images and structural conditions during training. In this paper, we empirically demonstrate the effectiveness of this method by showing the comparison with existing approaches and video generation results of diverse anime characters at 1024x1024 based on target pose sequences. We also create a novel dataset containing full-body 1024x1024 high-resolution images and exact 2D pose keypoints using Unity 3D Avatar models.
