# Improbotics: Exploring the Imitation Game using Machine Intelligence in Improvised Theatre

arXiv: https://arxiv.org/abs/1809.01807 · HTML: https://mlsanity.com/paper/1809.01807/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Sep 2018.

## Built on by (most cited first, 7 of 7)

- [Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals](https://mlsanity.com/paper/2209.14958/) (2022)
- [A Robot Walks into a Bar: Can Language Models Serve as Creativity Support Tools for Comedy? An Evaluation of LLMs' Humour Alignment with Comedians](https://mlsanity.com/paper/2405.20956/) (2024)
- [Collaborative Storytelling with Human Actors and AI Narrators](https://mlsanity.com/paper/2109.14728/) (2021)
- [The Theater Stage as Laboratory: Review of Real-Time Comedy LLM Systems for Live Performance](https://mlsanity.com/paper/2501.08474/) (2025)
- [On Improvisation and Open-Endedness: Insights for Experiential AI](https://mlsanity.com/paper/2511.00529/) (2025)
- [Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre](https://mlsanity.com/paper/2405.07111/) (2024)
- [AI as intermediary in modern-day ritual: An immersive, interactive production of the roller disco musical Xanadu at UCLA](https://mlsanity.com/paper/2511.06195/) (2025)

## Abstract (arXiv)

Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is thus an ideal test bed for the development and deployment of interactive artificial intelligence (AI)-based conversational agents, or artificial improvisors. This case study introduces an improv show experiment featuring human actors and artificial improvisors. We have previously developed a deep-learning-based artificial improvisor, trained on movie subtitles, that can generate plausible, context-based, lines of dialogue suitable for theatre (Mathewson and Mirowski 2017). In this work, we have employed it to control what a subset of human actors say during an improv performance. We also give human-generated lines to a different subset of performers. All lines are provided to actors with headphones and all performers are wearing headphones. This paper describes a Turing test, or imitation game, taking place in a theatre, with both the audience members and the performers left to guess who is a human and who is a machine. In order to test scientific hypotheses about the perception of humans versus machines we collect anonymous feedback from volunteer performers and audience members. Our results suggest that rehearsal increases proficiency and possibility to control events in the performance. That said, consistency with real world experience is limited by the interface and the mechanisms used to perform the show. We also show that human-generated lines are shorter, more positive, and have less difficult words with more grammar and spelling mistakes than the artificial improvisor generated lines.
