# Object Pose Estimation from Monocular Image using Multi-View Keypoint Correspondence

arXiv: https://arxiv.org/abs/1809.00553 · HTML: https://mlsanity.com/paper/1809.00553/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Sep 2018.

## Built on by (most cited first, 8 of 8)

- [Zero-Shot Category-Level Object Pose Estimation](https://mlsanity.com/paper/2204.03635/) (2022)
- [P2-Net: Joint Description and Detection of Local Features for Pixel and Point Matching](https://mlsanity.com/paper/2103.01055/) (2021)
- [StereOBJ-1M: Large-scale Stereo Image Dataset for 6D Object Pose Estimation](https://mlsanity.com/paper/2109.10115/) (2021)
- [Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimation](https://mlsanity.com/paper/2203.15293/) (2022)
- [E2PNet: Event to Point Cloud Registration with Spatio-Temporal Representation Learning](https://mlsanity.com/paper/2311.18433/) (2023)
- [KDFNet: Learning Keypoint Distance Field for 6D Object Pose Estimation](https://mlsanity.com/paper/2109.10127/) (2021)
- [Active 6D Pose Estimation for Textureless Objects using Multi-View RGB Frames](https://mlsanity.com/paper/2503.03726/) (2025)
- [Enhancing Transparent Object Pose Estimation: A Fusion of GDR-Net and Edge Detection](https://mlsanity.com/paper/2502.12027/) (2025)

## Abstract (arXiv)

Understanding the geometry and pose of objects in 2D images is a fundamental necessity for a wide range of real world applications. Driven by deep neural networks, recent methods have brought significant improvements to object pose estimation. However, they suffer due to scarcity of keypoint/pose-annotated real images and hence can not exploit the object's 3D structural information effectively. In this work, we propose a data-efficient method which utilizes the geometric regularity of intraclass objects for pose estimation. First, we learn pose-invariant local descriptors of object parts from simple 2D RGB images. These descriptors, along with keypoints obtained from renders of a fixed 3D template model are then used to generate keypoint correspondence maps for a given monocular real image. Finally, a pose estimation network predicts 3D pose of the object using these correspondence maps. This pipeline is further extended to a multi-view approach, which assimilates keypoint information from correspondence sets generated from multiple views of the 3D template model. Fusion of multi-view information significantly improves geometric comprehension of the system which in turn enhances the pose estimation performance. Furthermore, use of correspondence framework responsible for the learning of pose invariant keypoint descriptor also allows us to effectively alleviate the data-scarcity problem. This enables our method to achieve state-of-the-art performance on multiple real-image viewpoint estimation datasets, such as Pascal3D+ and ObjectNet3D. To encourage reproducible research, we have released the codes for our proposed approach.
