# ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks

arXiv: https://arxiv.org/abs/1809.00219 · HTML: https://mlsanity.com/paper/1809.00219/

## Key facts

- Cited by 1,254 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Sep 2018.

## Built on by (most cited first, 30 of 1254)

- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
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- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Designing a Practical Degradation Model for Deep Blind Image Super-Resolution](https://mlsanity.com/paper/2103.14006/) (2021)
- [MANIQA: Multi-dimension Attention Network for No-Reference Image Quality Assessment](https://mlsanity.com/paper/2204.08958/) (2022)
- [Scaling up GANs for Text-to-Image Synthesis](https://mlsanity.com/paper/2303.05511/) (2023)
- [Exploiting Diffusion Prior for Real-World Image Super-Resolution](https://mlsanity.com/paper/2305.07015/) (2023)
- [Activating More Pixels in Image Super-Resolution Transformer](https://mlsanity.com/paper/2205.04437/) (2022)
- [SRDiff: Single Image Super-Resolution with Diffusion Probabilistic Models](https://mlsanity.com/paper/2104.14951/) (2021)
- [ResShift: Efficient Diffusion Model for Image Super-resolution by Residual Shifting](https://mlsanity.com/paper/2307.12348/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [SeeSR: Towards Semantics-Aware Real-World Image Super-Resolution](https://mlsanity.com/paper/2311.16518/) (2023)
- [Come-Closer-Diffuse-Faster: Accelerating Conditional Diffusion Models for Inverse Problems through Stochastic Contraction](https://mlsanity.com/paper/2112.05146/) (2021)
- [MAXIM: Multi-Axis MLP for Image Processing](https://mlsanity.com/paper/2201.02973/) (2022)
- [SegDiff: Image Segmentation with Diffusion Probabilistic Models](https://mlsanity.com/paper/2112.00390/) (2021)
- [DiffBIR: Towards Blind Image Restoration with Generative Diffusion Prior](https://mlsanity.com/paper/2308.15070/) (2023)
- [DiffIR: Efficient Diffusion Model for Image Restoration](https://mlsanity.com/paper/2303.09472/) (2023)
- [Pixel-Aware Stable Diffusion for Realistic Image Super-resolution and Personalized Stylization](https://mlsanity.com/paper/2308.14469/) (2023)
- [One-Step Effective Diffusion Network for Real-World Image Super-Resolution](https://mlsanity.com/paper/2406.08177/) (2024)
- [SinSR: Diffusion-Based Image Super-Resolution in a Single Step](https://mlsanity.com/paper/2311.14760/) (2023)
- [Implicit Diffusion Models for Continuous Super-Resolution](https://mlsanity.com/paper/2303.16491/) (2023)
- [StyleGAN-T: Unlocking the Power of GANs for Fast Large-Scale Text-to-Image Synthesis](https://mlsanity.com/paper/2301.09515/) (2023)
- [Vision Transformers are Robust Learners](https://mlsanity.com/paper/2105.07581/) (2021)
- [SNIPS: Solving Noisy Inverse Problems Stochastically](https://mlsanity.com/paper/2105.14951/) (2021)
- [Low-Light Image Enhancement with Normalizing Flow](https://mlsanity.com/paper/2109.05923/) (2021)
- [VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution](https://mlsanity.com/paper/2205.03409/) (2022)

## Abstract (arXiv)

The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant artifacts. To further enhance the visual quality, we thoroughly study three key components of SRGAN - network architecture, adversarial loss and perceptual loss, and improve each of them to derive an Enhanced SRGAN (ESRGAN). In particular, we introduce the Residual-in-Residual Dense Block (RRDB) without batch normalization as the basic network building unit. Moreover, we borrow the idea from relativistic GAN to let the discriminator predict relative realness instead of the absolute value. Finally, we improve the perceptual loss by using the features before activation, which could provide stronger supervision for brightness consistency and texture recovery. Benefiting from these improvements, the proposed ESRGAN achieves consistently better visual quality with more realistic and natural textures than SRGAN and won the first place in the PIRM2018-SR Challenge. The code is available at https://github.com/xinntao/ESRGAN .
