# Eye movement velocity and gaze data generator for evaluation, robustness testing and assess of eye tracking software and visualization tools

arXiv: https://arxiv.org/abs/1808.09296 · HTML: https://mlsanity.com/paper/1808.09296/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Aug 2018.

## Built on by (most cited first, 11 of 11)

- [TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types](https://mlsanity.com/paper/2102.02115/) (2021)
- [The Gaze and Mouse Signal as additional Source for User Fingerprints in Browser Applications](https://mlsanity.com/paper/2101.03793/) (2021)
- [A Multimodal Eye Movement Dataset and a Multimodal Eye Movement Segmentation Analysis](https://mlsanity.com/paper/2101.04318/) (2021)
- [1000 Pupil Segmentations in a Second using Haar Like Features and Statistical Learning](https://mlsanity.com/paper/2102.01921/) (2021)
- [Maximum and Leaky Maximum Propagation](https://mlsanity.com/paper/2105.10277/) (2021)
- [Tensor Normalization and Full Distribution Training](https://mlsanity.com/paper/2109.02345/) (2021)
- [GroupGazer: A Tool to Compute the Gaze per Participant in Groups with integrated Calibration to Map the Gaze Online to a Screen or Beamer Projection](https://mlsanity.com/paper/2201.07692/) (2022)
- [Area of interest adaption using feature importance](https://mlsanity.com/paper/2303.12744/) (2023)
- [A modular framework for object-based saccadic decisions in dynamic scenes](https://mlsanity.com/paper/2106.06073/) (2021)
- [Technical Report: Combining knowledge from Transfer Learning during training and Wide Resnets](https://mlsanity.com/paper/2206.09697/) (2022)
- [EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis](https://mlsanity.com/paper/2609.04501/) (2026)

## Abstract (arXiv)

Eye movements hold information about human perception, intention, and cognitive state. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak velocities and ii) models smooth pursuit onsets with the sigmoid function. Additionally, it is capable of producing velocity and two-dimensional gaze sequences for static and dynamic scenes using saliency maps or real fixation targets. Our approach is also capable of simulating any sampling rate, even with uctuations. The simulation is evaluated against publicly available annotated data. The simulator can be used in EyeTrace or downloaded at http://ti.unituebingen. de/Projekte.1801.0.html.
