# High Quality Facial Surface and Texture Synthesis via Generative Adversarial Networks

arXiv: https://arxiv.org/abs/1808.08281 · HTML: https://mlsanity.com/paper/1808.08281/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Aug 2018.

## Built on by (most cited first, 22 of 22)

- [GAN Prior Embedded Network for Blind Face Restoration in the Wild](https://mlsanity.com/paper/2105.06070/) (2021)
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- [Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/2105.07474/) (2021)
- [Facial Geometric Detail Recovery via Implicit Representation](https://mlsanity.com/paper/2203.09692/) (2022)
- [MOST-GAN: 3D Morphable StyleGAN for Disentangled Face Image Manipulation](https://mlsanity.com/paper/2111.01048/) (2021)
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- [3D-FM GAN: Towards 3D-Controllable Face Manipulation](https://mlsanity.com/paper/2208.11257/) (2022)
- [FakeNews: GAN-based generation of realistic 3D volumetric data -- A systematic review and taxonomy](https://mlsanity.com/paper/2207.01390/) (2022)
- [Controllable 3D Generative Adversarial Face Model via Disentangling Shape and Appearance](https://mlsanity.com/paper/2208.14263/) (2022)
- [Unsupervised High-Fidelity Facial Texture Generation and Reconstruction](https://mlsanity.com/paper/2110.04760/) (2021)
- [Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation](https://mlsanity.com/paper/2207.09019/) (2022)
- [Unsupervised Learning of Style-Aware Facial Animation from Real Acting Performances](https://mlsanity.com/paper/2306.10006/) (2023)
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- [MUNCH: Modelling Unique 'N Controllable Heads](https://mlsanity.com/paper/2310.02753/) (2023)

## Abstract (arXiv)

In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D morphable model (3DMM) for faces. Such models can be found at the core of many computer vision applications such as face reconstruction, recognition and authentication to name just a few. Generative adversarial networks (GANs) have shown great promise in imitating high dimensional data distributions. State of the art GANs are capable of performing tasks such as image to image translation as well as auditory and image signal synthesis, producing novel plausible samples from the data distribution at hand. Geometric data is generally more difficult to process due to the inherent lack of an intrinsic parametrization. By bringing geometric data into an aligned space, we are able to map the data onto a 2D plane using a universal parametrization. This alignment process allows for efficient processing of digitally scanned geometric data via image processing tools. Using this methodology, we propose a novel face synthesis model for generation of realistic facial textures together with their corresponding geometry. A GAN is employed in order to imitate the space of parametrized human textures, while corresponding facial geometries are generated by learning the best 3DMM coefficients for each texture. The generated textures are mapped back onto the corresponding geometries to obtain new generated high resolution 3D faces.
