# Inverse Augmented Reality: A Virtual Agent's Perspective

arXiv: https://arxiv.org/abs/1808.03413 · HTML: https://mlsanity.com/paper/1808.03413/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Aug 2018.

## Built on by (most cited first, 3 of 3)

- [On the Emergence of Symmetrical Reality](https://mlsanity.com/paper/2401.15132/) (2024)
- [Complementary and Contrastive Learning for Audio-Visual Segmentation](https://mlsanity.com/paper/2510.10051/) (2025)
- [TongSIM: A General Platform for Simulating Intelligent Machines](https://mlsanity.com/paper/2512.20206/) (2025)

## Abstract (arXiv)

We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented reality. The traditional virtual reality, mixed reality and augmented reality are all generated for humans, i.e., they are human-centered frameworks. On the contrary, the proposed inverse augmented reality is a virtual agent-centered framework, which represents and analyzes the reality from a virtual agent's perspective. In this paper, we elaborate the framework of inverse augmented reality to argue the equivalence of the virtual world and the physical world regarding the whole physical structure.
