# End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning

arXiv: https://arxiv.org/abs/1808.03405 · HTML: https://mlsanity.com/paper/1808.03405/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Aug 2018.

## Built on by (most cited first, 30 of 35)

- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [TrackVLA: Embodied Visual Tracking in the Wild](https://mlsanity.com/paper/2505.23189/) (2025)
- [Towards Distraction-Robust Active Visual Tracking](https://mlsanity.com/paper/2106.10110/) (2021)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL](https://mlsanity.com/paper/2404.09857/) (2024)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking](https://mlsanity.com/paper/2510.07134/) (2025)
- [RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking](https://mlsanity.com/paper/2304.03623/) (2023)
- [TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification](https://mlsanity.com/paper/2209.00853/) (2022)
- [Proactive Multi-Camera Collaboration For 3D Human Pose Estimation](https://mlsanity.com/paper/2303.03767/) (2023)
- [Learning Vision-based Pursuit-Evasion Robot Policies](https://mlsanity.com/paper/2308.16185/) (2023)
- [LOVON: Legged Open-Vocabulary Object Navigator](https://mlsanity.com/paper/2507.06747/) (2025)
- [MO-MIX: Multi-Objective Multi-Agent Cooperative Decision-Making With Deep Reinforcement Learning](https://mlsanity.com/paper/2603.00730/) (2026)
- [Video Violence Recognition and Localization Using a Semi-Supervised Hard Attention Model](https://mlsanity.com/paper/2202.02212/) (2022)
- [Open-World Drone Active Tracking with Goal-Centered Rewards](https://mlsanity.com/paper/2412.00744/) (2024)
- [CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models](https://mlsanity.com/paper/2603.22846/) (2026)
- [Hierarchical Instruction-aware Embodied Visual Tracking](https://mlsanity.com/paper/2505.20710/) (2025)
- [UAV-Track VLA: Embodied Aerial Tracking via Vision-Language-Action Models](https://mlsanity.com/paper/2604.02241/) (2026)
- [Instance-level Visual Active Tracking with Occlusion-Aware Planning](https://mlsanity.com/paper/2604.21453/) (2026)
- [EASE: Embodied Active Event Perception via Self-Supervised Energy Minimization](https://mlsanity.com/paper/2506.17516/) (2025)
- [Robot path planning using deep reinforcement learning](https://mlsanity.com/paper/2302.09120/) (2023)
- [Eagle: End-to-end Deep Reinforcement Learning based Autonomous Control of PTZ Cameras](https://mlsanity.com/paper/2304.04356/) (2023)
- [Shared Growth of Graph Neural Networks via Prompted Free-direction Knowledge Distillation](https://mlsanity.com/paper/2307.00534/) (2023)
- [USS: Unifying Spatial-Semantic Prompting for End to End Embodied Visual Tracking](https://mlsanity.com/paper/2606.25880/) (2026)
- [CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Tracking](https://mlsanity.com/paper/2607.15004/) (2026)
- [An End-to-End Autofocus Camera for Iris on the Move](https://mlsanity.com/paper/2106.15069/) (2021)
- [Autonomous Curiosity for Real-Time Training Onboard Robotic Agents](https://mlsanity.com/paper/2109.00927/) (2021)
- [Space Non-cooperative Object Active Tracking with Deep Reinforcement Learning](https://mlsanity.com/paper/2112.09854/) (2021)
- [A wearable sensor vest for social humanoid robots with GPGPU, IoT, and modular software architecture](https://mlsanity.com/paper/2201.02192/) (2022)

## Abstract (arXiv)

We study active object tracking, where a tracker takes visual observations (i.e., frame sequences) as input and produces the corresponding camera control signals as output (e.g., move forward, turn left, etc.). Conventional methods tackle tracking and camera control tasks separately, and the resulting system is difficult to tune jointly. These methods also require significant human efforts for image labeling and expensive trial-and-error system tuning in the real world. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning. A ConvNet-LSTM function approximator is adopted for the direct frame-to-action prediction. We further propose an environment augmentation technique and a customized reward function, which are crucial for successful training. The tracker trained in simulators (ViZDoom and Unreal Engine) demonstrates good generalization behaviors in the case of unseen object moving paths, unseen object appearances, unseen backgrounds, and distracting objects. The system is robust and can restore tracking after occasional lost of the target being tracked. We also find that the tracking ability, obtained solely from simulators, can potentially transfer to real-world scenarios. We demonstrate successful examples of such transfer, via experiments over the VOT dataset and the deployment of a real-world robot using the proposed active tracker trained in simulation.
