# Generation Meets Recommendation: Proposing Novel Items for Groups of Users

arXiv: https://arxiv.org/abs/1808.01199 · HTML: https://mlsanity.com/paper/1808.01199/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Aug 2018.

## Built on by (most cited first, 2 of 2)

- [Flexible Generation of Preference Data for Recommendation Analysis](https://mlsanity.com/paper/2407.16594/) (2024)
- [Predictive Optimization with Zero-Shot Domain Adaptation](https://mlsanity.com/paper/2101.06233/) (2021)

## Abstract (arXiv)

Consider a movie studio aiming to produce a set of new movies for summer release: What types of movies it should produce? Who would the movies appeal to? How many movies should it make? Similar issues are encountered by a variety of organizations, e.g., mobile-phone manufacturers and online magazines, who have to create new (non-existent) items to satisfy groups of users with different preferences. In this paper, we present a joint problem formalization of these interrelated issues, and propose generative methods that address these questions simultaneously. Specifically, we leverage the latent space obtained by training a deep generative model---the Variational Autoencoder (VAE)---via a loss function that incorporates both rating performance and item reconstruction terms. We then apply a greedy search algorithm that utilizes this learned latent space to jointly obtain K plausible new items, and user groups that would find the items appealing. An evaluation of our methods on a synthetic dataset indicates that our approach is able to generate novel items similar to highly-desirable unobserved items. As case studies on real-world data, we applied our method on the MART abstract art and Movielens Tag Genome dataset, which resulted in promising results: small and diverse sets of novel items.
