# Preference-based Online Learning with Dueling Bandits: A Survey

arXiv: https://arxiv.org/abs/1807.11398 · HTML: https://mlsanity.com/paper/1807.11398/

## Key facts

- Cited by 102 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jul 2018.

## Built on by (most cited first, 30 of 102)

- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [A Minimaximalist Approach to Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2401.04056/) (2024)
- [DPO Meets PPO: Reinforced Token Optimization for RLHF](https://mlsanity.com/paper/2404.18922/) (2024)
- [Provably Mitigating Overoptimization in RLHF: Your SFT Loss is Implicitly an Adversarial Regularizer](https://mlsanity.com/paper/2405.16436/) (2024)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Online Iterative Reinforcement Learning from Human Feedback with General Preference Model](https://mlsanity.com/paper/2402.07314/) (2024)
- [Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizability](https://mlsanity.com/paper/2111.12306/) (2021)
- [PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2308.02585/) (2023)
- [Stochastic Contextual Dueling Bandits under Linear Stochastic Transitivity Models](https://mlsanity.com/paper/2202.04593/) (2022)
- [Zeroth-Order Optimization Meets Human Feedback: Provable Learning via Ranking Oracles](https://mlsanity.com/paper/2303.03751/) (2023)
- [A Survey of Methods for Automated Algorithm Configuration](https://mlsanity.com/paper/2202.01651/) (2022)
- [qEUBO: A Decision-Theoretic Acquisition Function for Preferential Bayesian Optimization](https://mlsanity.com/paper/2303.15746/) (2023)
- [Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits](https://mlsanity.com/paper/2310.00968/) (2023)
- [Logarithmic Regret for Online KL-Regularized Reinforcement Learning](https://mlsanity.com/paper/2502.07460/) (2025)
- [Sample Efficient Preference Alignment in LLMs via Active Exploration](https://mlsanity.com/paper/2312.00267/) (2023)
- [Borda Regret Minimization for Generalized Linear Dueling Bandits](https://mlsanity.com/paper/2303.08816/) (2023)
- [Optimal Design for Human Preference Elicitation](https://mlsanity.com/paper/2404.13895/) (2024)
- [Linear Partial Monitoring for Sequential Decision-Making: Algorithms, Regret Bounds and Applications](https://mlsanity.com/paper/2302.03683/) (2023)
- [Differentially Private Reward Estimation with Preference Feedback](https://mlsanity.com/paper/2310.19733/) (2023)
- [Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference](https://mlsanity.com/paper/2409.17401/) (2024)
- [Bias-Robust Bayesian Optimization via Dueling Bandits](https://mlsanity.com/paper/2105.11802/) (2021)
- [Active Evaluation: Efficient NLG Evaluation with Few Pairwise Comparisons](https://mlsanity.com/paper/2203.06063/) (2022)
- [ActiveDPO: Active Direct Preference Optimization for Sample-Efficient Alignment](https://mlsanity.com/paper/2505.19241/) (2025)
- [Optimal and Efficient Dynamic Regret Algorithms for Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2111.03917/) (2021)
- [Diversified Recommendations for Agents with Adaptive Preferences](https://mlsanity.com/paper/2210.07773/) (2022)
- [VARP: Reinforcement Learning from Vision-Language Model Feedback with Agent Regularized Preferences](https://mlsanity.com/paper/2503.13817/) (2025)
- [ANACONDA: An Improved Dynamic Regret Algorithm for Adaptive Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2210.14322/) (2022)
- [Avoiding mathbfexp(Rmax) scaling in RLHF through Preference-based Exploration](https://mlsanity.com/paper/2502.00666/) (2025)
- [PABBO: Preferential Amortized Black-Box Optimization](https://mlsanity.com/paper/2503.00924/) (2025)

## Abstract (arXiv)

In machine learning, the notion of multi-armed bandits refers to a class of online learning problems, in which an agent is supposed to simultaneously explore and exploit a given set of choice alternatives in the course of a sequential decision process. In the standard setting, the agent learns from stochastic feedback in the form of real-valued rewards. In many applications, however, numerical reward signals are not readily available -- instead, only weaker information is provided, in particular relative preferences in the form of qualitative comparisons between pairs of alternatives. This observation has motivated the study of variants of the multi-armed bandit problem, in which more general representations are used both for the type of feedback to learn from and the target of prediction. The aim of this paper is to provide a survey of the state of the art in this field, referred to as preference-based multi-armed bandits or dueling bandits. To this end, we provide an overview of problems that have been considered in the literature as well as methods for tackling them. Our taxonomy is mainly based on the assumptions made by these methods about the data-generating process and, related to this, the properties of the preference-based feedback.
