# Pose Guided Human Video Generation

arXiv: https://arxiv.org/abs/1807.11152 · HTML: https://mlsanity.com/paper/1807.11152/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jul 2018.

## Built on by (most cited first, 30 of 67)

- [Conditional Image-to-Video Generation with Latent Flow Diffusion Models](https://mlsanity.com/paper/2303.13744/) (2023)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [Pros and Cons of GAN Evaluation Measures: New Developments](https://mlsanity.com/paper/2103.09396/) (2021)
- [UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation](https://mlsanity.com/paper/2406.01188/) (2024)
- [Controllable Video Generation: A Survey](https://mlsanity.com/paper/2507.16869/) (2025)
- [Towards Diverse and Natural Scene-aware 3D Human Motion Synthesis](https://mlsanity.com/paper/2205.13001/) (2022)
- [Make It Move: Controllable Image-to-Video Generation with Text Descriptions](https://mlsanity.com/paper/2112.02815/) (2021)
- [Animate-X: Universal Character Image Animation with Enhanced Motion Representation](https://mlsanity.com/paper/2410.10306/) (2024)
- [Scene-aware Generative Network for Human Motion Synthesis](https://mlsanity.com/paper/2105.14804/) (2021)
- [Cross Attention Based Style Distribution for Controllable Person Image Synthesis](https://mlsanity.com/paper/2208.00712/) (2022)
- [MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels](https://mlsanity.com/paper/2212.05897/) (2022)
- [Learning Semantic Person Image Generation by Region-Adaptive Normalization](https://mlsanity.com/paper/2104.06650/) (2021)
- [iPOKE: Poking a Still Image for Controlled Stochastic Video Synthesis](https://mlsanity.com/paper/2107.02790/) (2021)
- [UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformer](https://mlsanity.com/paper/2504.11289/) (2025)
- [LEO: Generative Latent Image Animator for Human Video Synthesis](https://mlsanity.com/paper/2305.03989/) (2023)
- [Understanding Object Dynamics for Interactive Image-to-Video Synthesis](https://mlsanity.com/paper/2106.11303/) (2021)
- [One-shot Implicit Animatable Avatars with Model-based Priors](https://mlsanity.com/paper/2212.02469/) (2022)
- [Weakly-supervised Action Transition Learning for Stochastic Human Motion Prediction](https://mlsanity.com/paper/2205.15608/) (2022)
- [TI2V-Zero: Zero-Shot Image Conditioning for Text-to-Video Diffusion Models](https://mlsanity.com/paper/2404.16306/) (2024)
- [A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insights](https://mlsanity.com/paper/2407.08428/) (2024)
- [Revisiting Hierarchical Approach for Persistent Long-Term Video Prediction](https://mlsanity.com/paper/2104.06697/) (2021)
- [Learning Semantic-Aware Dynamics for Video Prediction](https://mlsanity.com/paper/2104.09762/) (2021)
- [InMoDeGAN: Interpretable Motion Decomposition Generative Adversarial Network for Video Generation](https://mlsanity.com/paper/2101.03049/) (2021)
- [NewMove: Customizing text-to-video models with novel motions](https://mlsanity.com/paper/2312.04966/) (2023)
- [FakeCLR: Exploring Contrastive Learning for Solving Latent Discontinuity in Data-Efficient GANs](https://mlsanity.com/paper/2207.08630/) (2022)
- [MIMO Is All You Need : A Strong Multi-In-Multi-Out Baseline for Video Prediction](https://mlsanity.com/paper/2212.04655/) (2022)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency](https://mlsanity.com/paper/2110.05458/) (2021)
- [Action2video: Generating Videos of Human 3D Actions](https://mlsanity.com/paper/2111.06925/) (2021)
- [Behavior-Driven Synthesis of Human Dynamics](https://mlsanity.com/paper/2103.04677/) (2021)

## Abstract (arXiv)

Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network (PSGAN) learns in an adversarial manner to yield pose sequences conditioned on the class label. In the second stage, a Semantic Consistent Generative Adversarial Network (SCGAN) generates video frames from the poses while preserving coherent appearances in the input image. By enforcing semantic consistency between the generated and ground-truth poses at a high feature level, our SCGAN is robust to noisy or abnormal poses. Extensive experiments on both human action and human face datasets manifest the superiority of the proposed method over other state-of-the-arts.
