# ReenactGAN: Learning to Reenact Faces via Boundary Transfer

arXiv: https://arxiv.org/abs/1807.11079 · HTML: https://mlsanity.com/paper/1807.11079/

## Key facts

- Cited by 85 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Jul 2018.

## Built on by (most cited first, 30 of 85)

- [Multi-attentional Deepfake Detection](https://mlsanity.com/paper/2103.02406/) (2021)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [M2TR: Multi-modal Multi-scale Transformers for Deepfake Detection](https://mlsanity.com/paper/2104.09770/) (2021)
- [CelebV-Text: A Large-Scale Facial Text-Video Dataset](https://mlsanity.com/paper/2303.14717/) (2023)
- [Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis](https://mlsanity.com/paper/2211.14506/) (2022)
- [Face Forensics in the Wild](https://mlsanity.com/paper/2103.16076/) (2021)
- [Deepfakes Generation and Detection: State-of-the-art, open challenges, countermeasures, and way forward](https://mlsanity.com/paper/2103.00484/) (2021)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [MARLIN: Masked Autoencoder for facial video Representation LearnINg](https://mlsanity.com/paper/2211.06627/) (2022)
- [OpenForensics: Large-Scale Challenging Dataset For Multi-Face Forgery Detection And Segmentation In-The-Wild](https://mlsanity.com/paper/2107.14480/) (2021)
- [Deepfake Detection: A Comprehensive Survey from the Reliability Perspective](https://mlsanity.com/paper/2211.10881/) (2022)
- [Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation](https://mlsanity.com/paper/2104.07995/) (2021)
- [DPE: Disentanglement of Pose and Expression for General Video Portrait Editing](https://mlsanity.com/paper/2301.06281/) (2023)
- [Implicit Warping for Animation with Image Sets](https://mlsanity.com/paper/2210.01794/) (2022)
- [RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars](https://mlsanity.com/paper/2305.13353/) (2023)
- [Voice-Face Homogeneity Tells Deepfake](https://mlsanity.com/paper/2203.02195/) (2022)
- [High-Fidelity and Freely Controllable Talking Head Video Generation](https://mlsanity.com/paper/2304.10168/) (2023)
- [Controllable 3D Face Synthesis with Conditional Generative Occupancy Fields](https://mlsanity.com/paper/2206.08361/) (2022)
- [Generative Artificial Intelligence: A Systematic Review and Applications](https://mlsanity.com/paper/2405.11029/) (2024)
- [Initiative Defense against Facial Manipulation](https://mlsanity.com/paper/2112.10098/) (2021)
- [FSGANv2: Improved Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/2202.12972/) (2022)
- [Learned Spatial Representations for Few-shot Talking-Head Synthesis](https://mlsanity.com/paper/2104.14557/) (2021)
- [LampMark: Proactive Deepfake Detection via Training-Free Landmark Perceptual Watermarks](https://mlsanity.com/paper/2411.17209/) (2024)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)

## Abstract (arXiv)

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person. Instead of performing a direct transfer in the pixel space, which could result in structural artifacts, we first map the source face onto a boundary latent space. A transformer is subsequently used to adapt the boundary of source face to the boundary of target face. Finally, a target-specific decoder is used to generate the reenacted target face. Thanks to the effective and reliable boundary-based transfer, our method can perform photo-realistic face reenactment. In addition, ReenactGAN is appealing in that the whole reenactment process is purely feed-forward, and thus the reenactment process can run in real-time (30 FPS on one GTX 1080 GPU). Dataset and model will be publicly available at https://wywu.github.io/projects/ReenactGAN/ReenactGAN.html
