# End-to-End Deep Imitation Learning: Robot Soccer Case Study

arXiv: https://arxiv.org/abs/1807.09205 · HTML: https://mlsanity.com/paper/1807.09205/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 3 of its 20 references that are in the map.
- First posted on arXiv 28 Jun 2018.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 3 of 3)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)

## Abstract (arXiv)

In imitation learning, behavior learning is generally done using the features extracted from the demonstration data. Recent deep learning algorithms enable the development of machine learning methods that can get high dimensional data as an input. In this work, we use imitation learning to teach the robot to dribble the ball to the goal. We use B-Human robot software to collect demonstration data and a deep convolutional network to represent the policies. We use top and bottom camera images of the robot as input and speed commands as outputs. The CNN policy learns the mapping between the series of images and speed commands. In 3D realistic robotics simulator experiments, we show that the robot is able to learn to search the ball and dribble the ball, but it struggles to align to the goal. The best-proposed policy model learns to score 4 goals out of 20 test episodes.
