# Adapting the Predator-Prey Game Theoretic Environment to Army Tactical Edge Scenarios with Computational Multiagent Systems

arXiv: https://arxiv.org/abs/1807.05806 · HTML: https://mlsanity.com/paper/1807.05806/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jul 2018.

## Built on by (most cited first, 2 of 2)

- [On games and simulators as a platform for development of artificial intelligence for command and control](https://mlsanity.com/paper/2110.11305/) (2021)
- [Emergent Behaviors in Multi-Agent Target Acquisition](https://mlsanity.com/paper/2212.07891/) (2022)

## Abstract (arXiv)

The historical origins of the game theoretic predator-prey pursuit problem can be traced back to Benda, et al., 1985 [1]. Their work adapted the predator-prey ecology problem into a pursuit environment which focused on the dynamics of cooperative behavior between predator agents. Modifications to the predator-prey ecology problem [2] have been implemented to understand how variations to predator [3] and prey [3-5] attributes, including communication [6], can modify dynamic interactions between entities that emerge within that environment [7-9]. Furthermore, the predator-prey pursuit environment has become a testbed for simulation experiments with computational multiagent systems [10-12]. This article extends the theoretical contributions of previous work by providing 1) additional variations to predator and prey attributes for simulated multiagent systems in the pursuit problem, and 2) military-relevant predator-prey environments simulating highly dynamic, tactical edge scenarios that Soldiers might encounter on future battlefields. Through this exploration of simulated tactical edge scenarios with computational multiagent systems, Soldiers will have a greater chance to achieve overmatch on the battlefields of tomorrow.
