# Variance Reduction for Reinforcement Learning in Input-Driven Environments

arXiv: https://arxiv.org/abs/1807.02264 · HTML: https://mlsanity.com/paper/1807.02264/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jul 2018.

## Built on by (most cited first, 30 of 30)

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- [Plume: A Framework for High Performance Deep RL Network Controllers via Prioritized Trace Sampling](https://mlsanity.com/paper/2302.12403/) (2023)
- [CrystalBox: Future-Based Explanations for Input-Driven Deep RL Systems](https://mlsanity.com/paper/2302.13483/) (2023)
- [Reinforcement Learning for Unsupervised Video Summarization with Reward Generator Training](https://mlsanity.com/paper/2407.04258/) (2024)
- [Supervised Learning-enhanced Multi-Group Actor Critic for Live Stream Allocation in Feed](https://mlsanity.com/paper/2412.10381/) (2024)
- [Cells on Autopilot: Adaptive Cell (Re)Selection via Reinforcement Learning](https://mlsanity.com/paper/2601.04083/) (2026)
- [Is Pure Exploitation Sufficient in Exogenous MDPs with Linear Function Approximation?](https://mlsanity.com/paper/2601.20694/) (2026)
- [Towards Near-Real-Time Telemetry-Aware Routing with Neural Routing Algorithms](https://mlsanity.com/paper/2604.02927/) (2026)

## Abstract (arXiv)

We consider reinforcement learning in input-driven environments, where an exogenous, stochastic input process affects the dynamics of the system. Input processes arise in many applications, including queuing systems, robotics control with disturbances, and object tracking. Since the state dynamics and rewards depend on the input process, the state alone provides limited information for the expected future returns. Therefore, policy gradient methods with standard state-dependent baselines suffer high variance during training. We derive a bias-free, input-dependent baseline to reduce this variance, and analytically show its benefits over state-dependent baselines. We then propose a meta-learning approach to overcome the complexity of learning a baseline that depends on a long sequence of inputs. Our experimental results show that across environments from queuing systems, computer networks, and MuJoCo robotic locomotion, input-dependent baselines consistently improve training stability and result in better eventual policies.
