# Beyond Winning and Losing: Modeling Human Motivations and Behaviors Using Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/1807.00366 · HTML: https://mlsanity.com/paper/1807.00366/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jul 2018.

## Built on by (most cited first, 1 of 1)

- [Approximating the Manifold Structure of Attributed Incentive Salience from Large Scale Behavioural Data. A Representation Learning Approach Based on Artificial Neural Networks](https://mlsanity.com/paper/2108.01724/) (2021)

## Abstract (arXiv)

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on winning the game and have largely ignored the rich and complex human motivations, which are essential for understanding different players' diverse behaviors. In this paper, we present a novel method called Multi-Motivation Behavior Modeling (MMBM) that takes the multifaceted human motivations into consideration and models the underlying value structure of the players using inverse RL. Our approach does not require the access to the dynamic of the system, making it feasible to model complex interactive environments such as massively multiplayer online games. MMBM is tested on the World of Warcraft Avatar History dataset, which recorded over 70,000 users' gameplay spanning three years period. Our model reveals the significant difference of value structures among different player groups. Using the results of motivation modeling, we also predict and explain their diverse gameplay behaviors and provide a quantitative assessment of how the redesign of the game environment impacts players' behaviors.
