# Conditioning Deep Generative Raw Audio Models for Structured Automatic Music

arXiv: https://arxiv.org/abs/1806.09905 · HTML: https://mlsanity.com/paper/1806.09905/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jun 2018.

## Built on by (most cited first, 10 of 10)

- [Multi-instrument Music Synthesis with Spectrogram Diffusion](https://mlsanity.com/paper/2206.05408/) (2022)
- [MIDI-DDSP: Detailed Control of Musical Performance via Hierarchical Modeling](https://mlsanity.com/paper/2112.09312/) (2021)
- [Deep Performer: Score-to-Audio Music Performance Synthesis](https://mlsanity.com/paper/2202.06034/) (2022)
- [A Review of Intelligent Music Generation Systems](https://mlsanity.com/paper/2211.09124/) (2022)
- [Audio representations for deep learning in sound synthesis: A review](https://mlsanity.com/paper/2201.02490/) (2022)
- [The GigaMIDI Dataset with Features for Expressive Music Performance Detection](https://mlsanity.com/paper/2502.17726/) (2025)
- [Expressive Acoustic Guitar Sound Synthesis with an Instrument-Specific Input Representation and Diffusion Outpainting](https://mlsanity.com/paper/2401.13498/) (2024)
- [A Survey on Music Generation from Single-Modal, Cross-Modal, and Multi-Modal Perspectives](https://mlsanity.com/paper/2504.00837/) (2025)
- [A Survey of Music Generation in the Context of Interaction](https://mlsanity.com/paper/2402.15294/) (2024)
- [Computational Charisma -- A Brick by Brick Blueprint for Building Charismatic Artificial Intelligence](https://mlsanity.com/paper/2301.00142/) (2022)

## Abstract (arXiv)

Existing automatic music generation approaches that feature deep learning can be broadly classified into two types: raw audio models and symbolic models. Symbolic models, which train and generate at the note level, are currently the more prevalent approach; these models can capture long-range dependencies of melodic structure, but fail to grasp the nuances and richness of raw audio generations. Raw audio models, such as DeepMind's WaveNet, train directly on sampled audio waveforms, allowing them to produce realistic-sounding, albeit unstructured music. In this paper, we propose an automatic music generation methodology combining both of these approaches to create structured, realistic-sounding compositions. We consider a Long Short Term Memory network to learn the melodic structure of different styles of music, and then use the unique symbolic generations from this model as a conditioning input to a WaveNet-based raw audio generator, creating a model for automatic, novel music. We then evaluate this approach by showcasing results of this work.
