# Transfer Learning for Related Reinforcement Learning Tasks via Image-to-Image Translation

arXiv: https://arxiv.org/abs/1806.07377 · HTML: https://mlsanity.com/paper/1806.07377/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 May 2018.

## Built on by (most cited first, 30 of 50)

- [Domain Generalization with MixStyle](https://mlsanity.com/paper/2104.02008/) (2021)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Image-to-Image Translation: Methods and Applications](https://mlsanity.com/paper/2101.08629/) (2021)
- [Learning by Watching: Physical Imitation of Manipulation Skills from Human Videos](https://mlsanity.com/paper/2101.07241/) (2021)
- [Decoupling Value and Policy for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2102.10330/) (2021)
- [MixStyle Neural Networks for Domain Generalization and Adaptation](https://mlsanity.com/paper/2107.02053/) (2021)
- [AdaRL: What, Where, and How to Adapt in Transfer Reinforcement Learning](https://mlsanity.com/paper/2107.02729/) (2021)
- [SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies](https://mlsanity.com/paper/2106.09678/) (2021)
- [Cross-domain Imitation from Observations](https://mlsanity.com/paper/2105.10037/) (2021)
- [Domain Adaptation In Reinforcement Learning Via Latent Unified State Representation](https://mlsanity.com/paper/2102.05714/) (2021)
- [A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning](https://mlsanity.com/paper/2210.04561/) (2022)
- [Cross-Domain Policy Adaptation by Capturing Representation Mismatch](https://mlsanity.com/paper/2405.15369/) (2024)
- [ODRL: A Benchmark for Off-Dynamics Reinforcement Learning](https://mlsanity.com/paper/2410.20750/) (2024)
- [Deep transfer learning for image classification: a survey](https://mlsanity.com/paper/2205.09904/) (2022)
- [Generative Adversarial Networks (GANs) in Networking: A Comprehensive Survey & Evaluation](https://mlsanity.com/paper/2105.04184/) (2021)
- [Rethinking Importance Weighting for Transfer Learning](https://mlsanity.com/paper/2112.10157/) (2021)
- [Domain Adaptive Imitation Learning with Visual Observation](https://mlsanity.com/paper/2312.00548/) (2023)
- [A Survey Analyzing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/2401.02349/) (2024)
- [Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning](https://mlsanity.com/paper/2105.14780/) (2021)
- [Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch](https://mlsanity.com/paper/2104.07810/) (2021)
- [Bootstrap State Representation using Style Transfer for Better Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/2207.07749/) (2022)
- [Online Prototype Alignment for Few-shot Policy Transfer](https://mlsanity.com/paper/2306.07307/) (2023)
- [A Framework for Few-Shot Policy Transfer through Observation Mapping and Behavior Cloning](https://mlsanity.com/paper/2310.08836/) (2023)
- [Modeling Unseen Environments with Language-guided Composable Causal Components in Reinforcement Learning](https://mlsanity.com/paper/2505.08361/) (2025)
- [A Conservative Approach for Few-Shot Transfer in Off-Dynamics Reinforcement Learning](https://mlsanity.com/paper/2312.15474/) (2023)
- [Generalization in Reinforcement Learning for Radio Access Networks](https://mlsanity.com/paper/2507.06602/) (2025)
- [Component Transfer Learning for Deep RL Based on Abstract Representations](https://mlsanity.com/paper/2111.11525/) (2021)
- [At Your Fingertips: Extracting Piano Fingering Instructions from Videos](https://mlsanity.com/paper/2303.03745/) (2023)
- [Procedural Content Generation via Knowledge Transformation (PCG-KT)](https://mlsanity.com/paper/2305.00644/) (2023)

## Abstract (arXiv)

Despite the remarkable success of Deep RL in learning control policies from raw pixels, the resulting models do not generalize. We demonstrate that a trained agent fails completely when facing small visual changes, and that fine-tuning---the common transfer learning paradigm---fails to adapt to these changes, to the extent that it is faster to re-train the model from scratch. We show that by separating the visual transfer task from the control policy we achieve substantially better sample efficiency and transfer behavior, allowing an agent trained on the source task to transfer well to the target tasks. The visual mapping from the target to the source domain is performed using unaligned GANs, resulting in a control policy that can be further improved using imitation learning from imperfect demonstrations. We demonstrate the approach on synthetic visual variants of the Breakout game, as well as on transfer between subsequent levels of Road Fighter, a Nintendo car-driving game. A visualization of our approach can be seen in https://youtu.be/4mnkzYyXMn4 and https://youtu.be/KCGTrQi6Ogo .
