# Object Level Visual Reasoning in Videos

arXiv: https://arxiv.org/abs/1806.06157 · HTML: https://mlsanity.com/paper/1806.06157/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jun 2018.

## Built on by (most cited first, 30 of 67)

- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Compositional Chain-of-Thought Prompting for Large Multimodal Models](https://mlsanity.com/paper/2311.17076/) (2023)
- [Towards Long-Form Video Understanding](https://mlsanity.com/paper/2106.11310/) (2021)
- [EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations](https://mlsanity.com/paper/2209.13064/) (2022)
- [Ego-Exo: Transferring Visual Representations from Third-person to First-person Videos](https://mlsanity.com/paper/2104.07905/) (2021)
- [LLARVA: Vision-Action Instruction Tuning Enhances Robot Learning](https://mlsanity.com/paper/2406.11815/) (2024)
- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [Object-Region Video Transformers](https://mlsanity.com/paper/2110.06915/) (2021)
- [Dense and Aligned Captions (DAC) Promote Compositional Reasoning in VL Models](https://mlsanity.com/paper/2305.19595/) (2023)
- [Teaching Structured Vision&Language Concepts to Vision&Language Models](https://mlsanity.com/paper/2211.11733/) (2022)
- [Forecasting Action through Contact Representations from First Person Video](https://mlsanity.com/paper/2102.00649/) (2021)
- [With a Little Help from my Temporal Context: Multimodal Egocentric Action Recognition](https://mlsanity.com/paper/2111.01024/) (2021)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [Incorporating Structured Representations into Pretrained Vision & Language Models Using Scene Graphs](https://mlsanity.com/paper/2305.06343/) (2023)
- [Unified Graph Structured Models for Video Understanding](https://mlsanity.com/paper/2103.15662/) (2021)
- [AMEGO: Active Memory from long EGOcentric videos](https://mlsanity.com/paper/2409.10917/) (2024)
- [Video-Mined Task Graphs for Keystep Recognition in Instructional Videos](https://mlsanity.com/paper/2307.08763/) (2023)
- [Hierarchical Object-oriented Spatio-Temporal Reasoning for Video Question Answering](https://mlsanity.com/paper/2106.13432/) (2021)
- [Coarse-Fine Networks for Temporal Activity Detection in Videos](https://mlsanity.com/paper/2103.01302/) (2021)
- [EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries](https://mlsanity.com/paper/2212.06969/) (2022)
- [TraveLER: A Modular Multi-LMM Agent Framework for Video Question-Answering](https://mlsanity.com/paper/2404.01476/) (2024)
- [Is an Object-Centric Video Representation Beneficial for Transfer?](https://mlsanity.com/paper/2207.10075/) (2022)
- [End-to-End Spatio-Temporal Action Localisation with Video Transformers](https://mlsanity.com/paper/2304.12160/) (2023)
- [Revisiting spatio-temporal layouts for compositional action recognition](https://mlsanity.com/paper/2111.01936/) (2021)
- [Hierarchical Self-supervised Representation Learning for Movie Understanding](https://mlsanity.com/paper/2204.03101/) (2022)
- [Egocentric Video Task Translation](https://mlsanity.com/paper/2212.06301/) (2022)
- [Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMs](https://mlsanity.com/paper/2501.04336/) (2025)
- [Memory-efficient Streaming VideoLLMs for Real-time Procedural Video Understanding](https://mlsanity.com/paper/2504.13915/) (2025)
- [PromptonomyViT: Multi-Task Prompt Learning Improves Video Transformers using Synthetic Scene Data](https://mlsanity.com/paper/2212.04821/) (2022)
- [Cross-view Action Recognition Understanding From Exocentric to Egocentric Perspective](https://mlsanity.com/paper/2305.15699/) (2023)

## Abstract (arXiv)

Human activity recognition is typically addressed by detecting key concepts like global and local motion, features related to object classes present in the scene, as well as features related to the global context. The next open challenges in activity recognition require a level of understanding that pushes beyond this and call for models with capabilities for fine distinction and detailed comprehension of interactions between actors and objects in a scene. We propose a model capable of learning to reason about semantically meaningful spatiotemporal interactions in videos. The key to our approach is a choice of performing this reasoning at the object level through the integration of state of the art object detection networks. This allows the model to learn detailed spatial interactions that exist at a semantic, object-interaction relevant level. We evaluate our method on three standard datasets (Twenty-BN Something-Something, VLOG and EPIC Kitchens) and achieve state of the art results on all of them. Finally, we show visualizations of the interactions learned by the model, which illustrate object classes and their interactions corresponding to different activity classes.
