# Organizing Experience: A Deeper Look at Replay Mechanisms for Sample-based Planning in Continuous State Domains

arXiv: https://arxiv.org/abs/1806.04624 · HTML: https://mlsanity.com/paper/1806.04624/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Jun 2018.

## Built on by (most cited first, 19 of 19)

- [Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritization](https://mlsanity.com/paper/2301.07784/) (2023)
- [The Benefits of Model-Based Generalization in Reinforcement Learning](https://mlsanity.com/paper/2211.02222/) (2022)
- [Generative predecessor models for sample-efficient imitation learning](https://mlsanity.com/paper/1904.01139/) (2019)
- [Continual Learning In Environments With Polynomial Mixing Times](https://mlsanity.com/paper/2112.07066/) (2021)
- [Goal-Space Planning with Subgoal Models](https://mlsanity.com/paper/2206.02902/) (2022)
- [Simplifying Deep Reinforcement Learning via Self-Supervision](https://mlsanity.com/paper/2106.05526/) (2021)
- [Analysis of Stochastic Processes through Replay Buffers](https://mlsanity.com/paper/2206.12848/) (2022)
- [Improved Soft Actor-Critic: Mixing Prioritized Off-Policy Samples with On-Policy Experience](https://mlsanity.com/paper/2109.11767/) (2021)
- [Revisiting Prioritized Experience Replay: A Value Perspective](https://mlsanity.com/paper/2102.03261/) (2021)
- [Sim and Real: Better Together](https://mlsanity.com/paper/2110.00445/) (2021)
- [No More Pesky Hyperparameters: Offline Hyperparameter Tuning for RL](https://mlsanity.com/paper/2205.08716/) (2022)
- [Investigating the Interplay of Prioritized Replay and Generalization](https://mlsanity.com/paper/2407.09702/) (2024)
- [Clustering-Based Weight Orthogonalization for Stabilizing Deep Reinforcement Learning](https://mlsanity.com/paper/2511.11607/) (2025)
- [Value Bonuses using Ensemble Errors for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2602.12375/) (2026)
- [Planning with Expectation Models for Control](https://mlsanity.com/paper/2104.08543/) (2021)
- [Improving Experience Replay through Modeling of Similar Transitions' Sets](https://mlsanity.com/paper/2111.06907/) (2021)
- [A New View on Planning in Online Reinforcement Learning](https://mlsanity.com/paper/2406.01562/) (2024)
- [Endpoint Replay: Compressing the Recency Buffer in Deep Reinforcement Learning](https://mlsanity.com/paper/2607.25123/) (2026)
- [Foundations of Reinforcement Learning and Control:Connections and New Perspectives](https://mlsanity.com/paper/2608.02433/) (2026)

## Abstract (arXiv)

Model-based strategies for control are critical to obtain sample efficient learning. Dyna is a planning paradigm that naturally interleaves learning and planning, by simulating one-step experience to update the action-value function. This elegant planning strategy has been mostly explored in the tabular setting. The aim of this paper is to revisit sample-based planning, in stochastic and continuous domains with learned models. We first highlight the flexibility afforded by a model over Experience Replay (ER). Replay-based methods can be seen as stochastic planning methods that repeatedly sample from a buffer of recent agent-environment interactions and perform updates to improve data efficiency. We show that a model, as opposed to a replay buffer, is particularly useful for specifying which states to sample from during planning, such as predecessor states that propagate information in reverse from a state more quickly. We introduce a semi-parametric model learning approach, called Reweighted Experience Models (REMs), that makes it simple to sample next states or predecessors. We demonstrate that REM-Dyna exhibits similar advantages over replay-based methods in learning in continuous state problems, and that the performance gap grows when moving to stochastic domains, of increasing size.
