# AGIL: Learning Attention from Human for Visuomotor Tasks

arXiv: https://arxiv.org/abs/1806.03960 · HTML: https://mlsanity.com/paper/1806.03960/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Jun 2018.

## Built on by (most cited first, 30 of 32)

- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [NEAT: Neural Attention Fields for End-to-End Autonomous Driving](https://mlsanity.com/paper/2109.04456/) (2021)
- [DRIVE: Deep Reinforced Accident Anticipation with Visual Explanation](https://mlsanity.com/paper/2107.10189/) (2021)
- [On Transforming Reinforcement Learning by Transformer: The Development Trajectory](https://mlsanity.com/paper/2212.14164/) (2022)
- [MEDIRL: Predicting the Visual Attention of Drivers via Maximum Entropy Deep Inverse Reinforcement Learning](https://mlsanity.com/paper/1912.07773/) (2019)
- [Retina : Low-Power Eye Tracking with Event Camera and Spiking Hardware](https://mlsanity.com/paper/2312.00425/) (2023)
- [Gaze-based dual resolution deep imitation learning for high-precision dexterous robot manipulation](https://mlsanity.com/paper/2102.01295/) (2021)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)
- [Gaze Training by Modulated Dropout Improves Imitation Learning](https://mlsanity.com/paper/1904.08377/) (2019)
- [Visual Explanation using Attention Mechanism in Actor-Critic-based Deep Reinforcement Learning](https://mlsanity.com/paper/2103.04067/) (2021)
- [Memory-based gaze prediction in deep imitation learning for robot manipulation](https://mlsanity.com/paper/2202.04877/) (2022)
- [Gaze-Regularized Vision-Language-Action Models for Robotic Manipulation](https://mlsanity.com/paper/2603.23202/) (2026)
- [NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities](https://mlsanity.com/paper/2311.01454/) (2023)
- [Measuring Human Perception to Improve Open Set Recognition](https://mlsanity.com/paper/2209.03519/) (2022)
- [Efficiently Guiding Imitation Learning Agents with Human Gaze](https://mlsanity.com/paper/2002.12500/) (2020)
- [Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games](https://mlsanity.com/paper/2012.03145/) (2020)
- [Using Human Perception to Regularize Transfer Learning](https://mlsanity.com/paper/2211.07885/) (2022)
- [Imitation Learning with Human Eye Gaze via Multi-Objective Prediction](https://mlsanity.com/paper/2102.13008/) (2021)
- [Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning](https://mlsanity.com/paper/2410.15910/) (2024)
- [AutoFocus-IL: VLM-based Saliency Maps for Data-Efficient Visual Imitation Learning without Extra Human Annotations](https://mlsanity.com/paper/2511.18617/) (2025)
- [Guiding Machine Perception with Psychophysics](https://mlsanity.com/paper/2207.02241/) (2022)
- [GABRIL: Gaze-Based Regularization for Mitigating Causal Confusion in Imitation Learning](https://mlsanity.com/paper/2507.19647/) (2025)
- [Pretrained Encoders are All You Need](https://mlsanity.com/paper/2106.05139/) (2021)
- [Towards Interactive Reinforcement Learning with Intrinsic Feedback](https://mlsanity.com/paper/2112.01575/) (2021)
- [AEGIS: Human Attention-based Explainable Guidance for Intelligent Vehicle Systems](https://mlsanity.com/paper/2504.05950/) (2025)
- [Trajectory-Constrained Deep Latent Visual Attention for Improved Local Planning in Presence of Heterogeneous Terrain](https://mlsanity.com/paper/2112.04684/) (2021)
- [Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning](https://mlsanity.com/paper/2504.11118/) (2025)
- [Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2306.11483/) (2023)
- [Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query](https://mlsanity.com/paper/2306.13879/) (2023)
- [Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games](https://mlsanity.com/paper/2604.04439/) (2026)

## Abstract (arXiv)

When intelligent agents learn visuomotor behaviors from human demonstrations, they may benefit from knowing where the human is allocating visual attention, which can be inferred from their gaze. A wealth of information regarding intelligent decision making is conveyed by human gaze allocation; hence, exploiting such information has the potential to improve the agents' performance. With this motivation, we propose the AGIL (Attention Guided Imitation Learning) framework. We collect high-quality human action and gaze data while playing Atari games in a carefully controlled experimental setting. Using these data, we first train a deep neural network that can predict human gaze positions and visual attention with high accuracy (the gaze network) and then train another network to predict human actions (the policy network). Incorporating the learned attention model from the gaze network into the policy network significantly improves the action prediction accuracy and task performance.
