# Deep Variational Reinforcement Learning for POMDPs

arXiv: https://arxiv.org/abs/1806.02426 · HTML: https://mlsanity.com/paper/1806.02426/

## Key facts

- Cited by 125 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jun 2018.

## Built on by (most cited first, 30 of 125)

- [Flexible Diffusion Modeling of Long Videos](https://mlsanity.com/paper/2205.11495/) (2022)
- [Modern Bayesian Experimental Design](https://mlsanity.com/paper/2302.14545/) (2023)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Visuo-Tactile Transformers for Manipulation](https://mlsanity.com/paper/2210.00121/) (2022)
- [Provable Reinforcement Learning with a Short-Term Memory](https://mlsanity.com/paper/2202.03983/) (2022)
- [Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised Learning](https://mlsanity.com/paper/2307.01849/) (2023)
- [Deep Transformer Q-Networks for Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2206.01078/) (2022)
- [Proper Value Equivalence](https://mlsanity.com/paper/2106.10316/) (2021)
- [Block Contextual MDPs for Continual Learning](https://mlsanity.com/paper/2110.06972/) (2021)
- [Learning Belief Representations for Imitation Learning in POMDPs](https://mlsanity.com/paper/1906.09510/) (2019)
- [Bayesian Sequential Optimal Experimental Design for Nonlinear Models Using Policy Gradient Reinforcement Learning](https://mlsanity.com/paper/2110.15335/) (2021)
- [Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?](https://mlsanity.com/paper/2206.05266/) (2022)
- [The Free Energy Principle for Perception and Action: A Deep Learning Perspective](https://mlsanity.com/paper/2207.06415/) (2022)
- [Bellman Meets Hawkes: Model-Based Reinforcement Learning via Temporal Point Processes](https://mlsanity.com/paper/2201.12569/) (2022)
- [Structured World Belief for Reinforcement Learning in POMDP](https://mlsanity.com/paper/2107.08577/) (2021)
- [Recurrent Off-policy Baselines for Memory-based Continuous Control](https://mlsanity.com/paper/2110.12628/) (2021)
- [Sublinear Regret for Learning POMDPs](https://mlsanity.com/paper/2107.03635/) (2021)
- [Neural Recursive Belief States in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.02274/) (2021)
- [Differentiable Particle Filtering without Modifying the Forward Pass](https://mlsanity.com/paper/2106.10314/) (2021)
- [Sparsely Changing Latent States for Prediction and Planning in Partially Observable Domains](https://mlsanity.com/paper/2110.15949/) (2021)
- [Leveraging Fully Observable Policies for Learning under Partial Observability](https://mlsanity.com/paper/2211.01991/) (2022)
- [Equivariant Reinforcement Learning under Partial Observability](https://mlsanity.com/paper/2408.14336/) (2024)
- [A Temporal-Pattern Backdoor Attack to Deep Reinforcement Learning](https://mlsanity.com/paper/2205.02589/) (2022)
- [Flow-based Recurrent Belief State Learning for POMDPs](https://mlsanity.com/paper/2205.11051/) (2022)
- [An Empirical Investigation of Representation Learning for Imitation](https://mlsanity.com/paper/2205.07886/) (2022)
- [BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximations](https://mlsanity.com/paper/2306.00249/) (2023)
- [Latent State Marginalization as a Low-cost Approach for Improving Exploration](https://mlsanity.com/paper/2210.00999/) (2022)
- [Value Functions Factorization with Latent State Information Sharing in Decentralized Multi-Agent Policy Gradients](https://mlsanity.com/paper/2201.01247/) (2022)
- [ROI-Constrained Bidding via Curriculum-Guided Bayesian Reinforcement Learning](https://mlsanity.com/paper/2206.05240/) (2022)
- [Recurrent networks, hidden states and beliefs in partially observable environments](https://mlsanity.com/paper/2208.03520/) (2022)

## Abstract (arXiv)

Many real-world sequential decision making problems are partially observable by nature, and the environment model is typically unknown. Consequently, there is great need for reinforcement learning methods that can tackle such problems given only a stream of incomplete and noisy observations. In this paper, we propose deep variational reinforcement learning (DVRL), which introduces an inductive bias that allows an agent to learn a generative model of the environment and perform inference in that model to effectively aggregate the available information. We develop an n-step approximation to the evidence lower bound (ELBO), allowing the model to be trained jointly with the policy. This ensures that the latent state representation is suitable for the control task. In experiments on Mountain Hike and flickering Atari we show that our method outperforms previous approaches relying on recurrent neural networks to encode the past.
