# Learning to Understand Goal Specifications by Modelling Reward

arXiv: https://arxiv.org/abs/1806.01946 · HTML: https://mlsanity.com/paper/1806.01946/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 20 of its 38 references that are in the map.
- First posted on arXiv 5 Jun 2018.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 20 of 20)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Neural Module Networks](https://mlsanity.com/paper/1511.02799/) (2015)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Zero-Shot Visual Imitation](https://mlsanity.com/paper/1804.08606/) (2018)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning](https://mlsanity.com/paper/1706.05064/) (2017)
- [Mapping Instructions and Visual Observations to Actions with Reinforcement Learning](https://mlsanity.com/paper/1704.08795/) (2017)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Synthesizing Programs for Images using Reinforced Adversarial Learning](https://mlsanity.com/paper/1804.01118/) (2018)
- [Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences](https://mlsanity.com/paper/1506.04089/) (2015)
- [Representation Learning for Grounded Spatial Reasoning](https://mlsanity.com/paper/1707.03938/) (2017)
- [Alignment-based compositional semantics for instruction following](https://mlsanity.com/paper/1508.06491/) (2015)
- [HoME: a Household Multimodal Environment](https://mlsanity.com/paper/1711.11017/) (2017)
- [Programmable Agents](https://mlsanity.com/paper/1706.06383/) (2017)

## Built on by (most cited first, 30 of 80)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [RRHF: Rank Responses to Align Language Models with Human Feedback without tears](https://mlsanity.com/paper/2304.05302/) (2023)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning](https://mlsanity.com/paper/2302.02662/) (2023)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)
- [Learning Language-Conditioned Robot Behavior from Offline Data and Crowd-Sourced Annotation](https://mlsanity.com/paper/2109.01115/) (2021)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [LTL2Action: Generalizing LTL Instructions for Multi-Task RL](https://mlsanity.com/paper/2102.06858/) (2021)
- [Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models](https://mlsanity.com/paper/2211.11736/) (2022)
- [VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought](https://mlsanity.com/paper/2406.14596/) (2024)
- [Inferring Rewards from Language in Context](https://mlsanity.com/paper/2204.02515/) (2022)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Transfer Q Star: Principled Decoding for LLM Alignment](https://mlsanity.com/paper/2405.20495/) (2024)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [ELLA: Exploration through Learned Language Abstraction](https://mlsanity.com/paper/2103.05825/) (2021)
- [Learning Rewards from Linguistic Feedback](https://mlsanity.com/paper/2009.14715/) (2020)
- [Positive-Unlabeled Reward Learning](https://mlsanity.com/paper/1911.00459/) (2019)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [Distilling Internet-Scale Vision-Language Models into Embodied Agents](https://mlsanity.com/paper/2301.12507/) (2023)
- [LILA: Language-Informed Latent Actions](https://mlsanity.com/paper/2111.03205/) (2021)
- [Leveraging Language for Accelerated Learning of Tool Manipulation](https://mlsanity.com/paper/2206.13074/) (2022)
- [Reward Collapse in Aligning Large Language Models](https://mlsanity.com/paper/2305.17608/) (2023)
- [EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL](https://mlsanity.com/paper/2206.09674/) (2022)
- [How to talk so AI will learn: Instructions, descriptions, and autonomy](https://mlsanity.com/paper/2206.07870/) (2022)
- [Inverse Reinforcement Learning with Natural Language Goals](https://mlsanity.com/paper/2008.06924/) (2020)
- [Language Control Diffusion: Efficiently Scaling through Space, Time, and Tasks](https://mlsanity.com/paper/2210.15629/) (2022)

## Abstract (arXiv)

Recent work has shown that deep reinforcement-learning agents can learn to follow language-like instructions from infrequent environment rewards. However, this places on environment designers the onus of designing language-conditional reward functions which may not be easily or tractably implemented as the complexity of the environment and the language scales. To overcome this limitation, we present a framework within which instruction-conditional RL agents are trained using rewards obtained not from the environment, but from reward models which are jointly trained from expert examples. As reward models improve, they learn to accurately reward agents for completing tasks for environment configurations---and for instructions---not present amongst the expert data. This framework effectively separates the representation of what instructions require from how they can be executed. In a simple grid world, it enables an agent to learn a range of commands requiring interaction with blocks and understanding of spatial relations and underspecified abstract arrangements. We further show the method allows our agent to adapt to changes in the environment without requiring new expert examples.
